This repository contains a collection of some of the games and projects I've developed using the Unity Game engine.
Project | Description | Link |
---|---|---|
KitchenChaos-Advanced | A 3D recipe cooking game built from scratch. | Play it here! |
Labyrinthia | A prototype roguelite test game containing the assembled building blocks for 2D character control, shooting, map generation and prop placement. | Play it here! |
RogueVenture | A polished version of Labyrinthia, submitted to Kenney Jam 2023. | Play it here! |
2D Shooter | A basic implementation of a 2D character controller with a shooting mechanic. Also contains many tweening add-ons that polish the shooting experience | - |
Procedural Generation 2D | A barebones procedural map generator that allows the user to generate map floors using a choice of two different algorithms - Random Walk and Binary Space Partitioning. Also contains a procedural prop placer that uses Dijkstra's algorithm for spawning pickups based on distance from player. | - |
Third Person Controller | A basic third person controller template with added aiming and shooting mechanics. | - |
Unity Input System | A basic template project that employs the Unity's new input system package. Used as a test project for different inputs. | - |