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chessPlayer_chess.py
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chessPlayer_chess.py
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def printBoard(board):
for i in range (7,-1,-1):
index = ['(56)','(48)','(40)','(32)',\
'(24)','(16)','(08)','(00)']
row = index[7-i]+ ' ' + str(i+1) + ' | '
for j in range (0,8):
position = 8*i + j
row = row + ' ' + key_to_str(board[position]) + ' '
print row
print '--------------------------------'
print ' | A B C D E F G H'
print ' | 0 1 2 3 4 5 6 7'
return True
def key_to_str(piece_number):
piece = [0,10,11,12,13,14,15,20,21,22,23,24,25]
string = ['.','P','N','B','R','Q','K','p','n','b','r','q','k']
for i in range (0,len(piece)):
if piece_number==piece[i]:
return string[i]
return '_'
def GetPlayerPositions(board,player):
positions = []
if not (player==10 or player==20): return False
if type(board)!=list: return False
if len(board)!=64: return False
for i in range (0,64):
if player==10:
if board[i] in range (10,20):
positions.append(i)
elif player==20:
if board[i] in range (20,30):
positions.append(i)
return positions
def Position_to_RowCol (position):
row = position/8
column = position - 8*row
return [row,column]
def GetPieceLegalMoves(board,position):
LegalMoves=[]
if type(board)!=list: return False
if len(board)!=64: return False
if position not in range (0,64): return False
if board[position]==0: return []
#White Pawn Moves
if board[position]==10:
if position+8<64:
if board[position+8]==0:
LegalMoves.append(position+8)
if position+7<64:
if board[position+7] in range (20,30):
LegalMoves.append(position+7)
if position+9<64:
if board[position+9] in range (20,30):
LegalMoves.append(position+9)
#Black Pawn Moves
if board[position]==20:
if position-8>=0:
if board[position-8]==0:
LegalMoves.append(position-8)
if position-7>=0:
if board[position-7] in range (10,20):
LegalMoves.append(position-7)
if position-9>=0:
if board[position-9] in range (10,20):
LegalMoves.append(position-9)
#White Rook Moves
if board[position]==13:
#Going along column, towards black
for i in range (1,9,1):
if position+8*i>=64:
break
if board[position+8*i]==0:
LegalMoves.append(position+8*i)
if board[position+8*i] in range (20,30):
LegalMoves.append(position+8*i)
break
if board[position+8*i] in range (10,20):
break
#Going along column, towards white
for i in range (-1,-9,-1):
if position+8*i<0:
break
if board[position+8*i]==0:
LegalMoves.append(position+8*i)
if board[position+8*i] in range (20,30):
LegalMoves.append(position+8*i)
break
if board[position+8*i] in range (10,20):
break
#Going along row: obtain row information
row = position/8
row_min_pos = 8 * row
row_max_pos = row_min_pos + 7
#Going right along row (from white view)
analyze_position = position + 1
while analyze_position <= row_max_pos:
if board[analyze_position]==0:
LegalMoves.append(analyze_position)
analyze_position = analyze_position + 1
if board[analyze_position] in range (20,30):
LegalMoves.append(analyze_position)
break
if board[analyze_position] in range (10,20):
break
#Going left along row (from white view)
analyze_position = position - 1
while analyze_position >= row_min_pos:
if board[analyze_position]==0:
LegalMoves.append(analyze_position)
analyze_position = analyze_position - 1
if board[analyze_position] in range (20,30):
LegalMoves.append(analyze_position)
break
if board[analyze_position] in range (10,20):
break
#Black Rook Moves
if board[position]==23:
#Going up column, towards black
for i in range (1,9,1):
if position+8*i>=64:
break
if board[position+8*i]==0:
LegalMoves.append(position+8*i)
if board[position+8*i] in range (10,20):
LegalMoves.append(position+8*i)
break
if board[position+8*i] in range (20,30):
break
#Going down column, towards white
for i in range (-1,-9,-1):
if position+8*i<0:
break
if board[position+8*i]==0:
LegalMoves.append(position+8*i)
if board[position+8*i] in range (10,20):
LegalMoves.append(position+8*i)
break
if board[position+8*i] in range (20,30):
break
#Going along row: obtain row information
row = position/8
row_min_pos = 8 * row
row_max_pos = row_min_pos + 7
#Going right along row (from white view)
analyze_position = position + 1
while analyze_position < row_max_pos:
if board[analyze_position]==0:
LegalMoves.append(analyze_position)
analyze_position = analyze_position + 1
if board[analyze_position] in range (10,20):
LegalMoves.append(analyze_position)
break
if board[analyze_position] in range (20,30):
break
#Going left along row (from white view)
analyze_position = position - 1
while analyze_position >= row_min_pos:
if board[analyze_position]==0:
LegalMoves.append(analyze_position)
analyze_position = analyze_position - 1
if board[analyze_position] in range (10,20):
LegalMoves.append(analyze_position)
break
if board[analyze_position] in range (20,30):
break
#White Bishop Moves
if board[position] == 12:
#Obtain current column number and row number
row = position / 8
column = position - 8 * row
#Movement allowance in four directions from white view
right_allow = 7 - column
left_allow = column
forward_allow = 7 - row
backward_allow = row
analyze_position = position
# -> ^ Movement
for i in range (1,min(right_allow,forward_allow)+1):
analyze_position = analyze_position + 9
if board[analyze_position]==0:
LegalMoves.append(analyze_position)
if board[analyze_position] in range (20,30):
LegalMoves.append(analyze_position)
break
if board[analyze_position] in range (10,20):
break
analyze_position = position
# <- ^ Movement
for i in range(1,min(left_allow,forward_allow)+1):
analyze_position = analyze_position + 7
if board[analyze_position]==0:
LegalMoves.append(analyze_position)
if board[analyze_position] in range (20,30):
LegalMoves.append(analyze_position)
break
if board[analyze_position] in range (10,20):
break
analyze_position = position
# -> v Movement
for i in range(1,min(right_allow,backward_allow)+1):
analyze_position = analyze_position - 7
if board[analyze_position]==0:
LegalMoves.append(analyze_position)
if board[analyze_position] in range (20,30):
LegalMoves.append(analyze_position)
break
if board[analyze_position] in range (10,20):
break
analyze_position = position
# <- v Movement
for i in range(1,min(left_allow,backward_allow)+1):
analyze_position = analyze_position - 9
if board[analyze_position]==0:
LegalMoves.append(analyze_position)
if board[analyze_position] in range (20,30):
LegalMoves.append(analyze_position)
break
if board[analyze_position] in range (10,20):
break
#Black Bishop Moves
if board[position] == 22:
#Obtain current column number and row number
row = position / 8
column = position - 8 * row
#Movement allowance in four directions from white view
right_allow = 7 - column
left_allow = column
forward_allow = 7 - row
backward_allow = row
analyze_position = position
# -> ^ Movement
for i in range (1,min(right_allow,forward_allow)+1):
analyze_position = analyze_position + 9
if board[analyze_position]==0:
LegalMoves.append(analyze_position)
if board[analyze_position] in range (10,20):
LegalMoves.append(analyze_position)
break
if board[analyze_position] in range (20,30):
break
analyze_position = position
# <- ^ Movement
for i in range(1,min(left_allow,forward_allow)+1):
analyze_position = analyze_position + 7
if board[analyze_position]==0:
LegalMoves.append(analyze_position)
if board[analyze_position] in range (10,20):
LegalMoves.append(analyze_position)
break
if board[analyze_position] in range (20,30):
break
analyze_position = position
# -> v Movement
for i in range(1,min(right_allow,backward_allow)+1):
analyze_position = analyze_position - 7
if board[analyze_position]==0:
LegalMoves.append(analyze_position)
if board[analyze_position] in range (10,20):
LegalMoves.append(analyze_position)
break
if board[analyze_position] in range (20,30):
break
analyze_position = position
# <- v Movement
for i in range(1,min(left_allow,backward_allow)+1):
analyze_position = analyze_position - 9
if board[analyze_position]==0:
LegalMoves.append(analyze_position)
if board[analyze_position] in range (10,20):
LegalMoves.append(analyze_position)
break
if board[analyze_position] in range (20,30):
break
#White Queen Moves
if board[position] == 14:
alt_board = list(board)
#Copy of board where queen replaced with bishop
alt_board[position] = 12
LegalMoves = LegalMoves + GetPieceLegalMoves(alt_board,position)
#Copy of board where queen replaced with rook
alt_board[position] = 13
LegalMoves = LegalMoves + GetPieceLegalMoves(alt_board,position)
#Black Queen Moves
if board[position] == 24:
alt_board = list(board)
#Copy of board where queen replaced with bishop
alt_board[position] = 22
LegalMoves = LegalMoves + GetPieceLegalMoves(alt_board,position)
#Copy of board where queen replaced with rook
alt_board[position] = 23
LegalMoves = LegalMoves + GetPieceLegalMoves(alt_board,position)
#White Knight Moves
if board[position] == 11:
row = position / 8
column = position - 8 * row
right_allow = 7 - column
left_allow = column
forward_allow = 7 - row
backward_allow = row
#First go forward 2 steps
if forward_allow >= 2:
#Check right turn allowed
if right_allow >= 1:
if board[position+17]==0 or board[position+17] in range (20,30):
LegalMoves.append(position+17)
#Check left turn allowed
if left_allow >= 1:
if board[position+15]==0 or board[position+15] in range (20,30):
LegalMoves.append(position+15)
#First go backwards 2 steps
if backward_allow >= 2:
if right_allow >= 1:
if board[position-15]==0 or board[position-15] in range (20,30):
LegalMoves.append(position-15)
if left_allow >= 1:
if board[position-17]==0 or board[position-17] in range (20,30):
LegalMoves.append(position-17)
#Firt go left 2 steps
if left_allow >= 2:
if forward_allow >= 1:
if board[position+6]==0 or board[position+6] in range (20,30):
LegalMoves.append(position+6)
if backward_allow >= 1:
if board[position-10]==0 or board[position-10] in range (20,30):
LegalMoves.append(position-10)
#First go right 2 steps
if right_allow >= 2:
if forward_allow >= 1:
if board[position+10]==0 or board[position+10] in range (20,30):
LegalMoves.append(position+10)
if backward_allow >= 1:
if board[position-6]==0 or board[position-6] in range (20,30):
LegalMoves.append(position-6)
#Black Knight Moves
if board[position] == 21:
row = position / 8
column = position - 8 * row
right_allow = 7 - column
left_allow = column
forward_allow = 7 - row
backward_allow = row
#First go forward 2 steps
if forward_allow >= 2:
#Check right turn allowed
if right_allow >= 1:
if board[position+17]==0 or board[position+17] in range (10,20):
LegalMoves.append(position+17)
#Check left turn allowed
if left_allow >= 1:
if board[position+15]==0 or board[position+15] in range (10,20):
LegalMoves.append(position+15)
#First go backwards 2 steps
if backward_allow >= 2:
if right_allow >= 1:
if board[position-15]==0 or board[position-15] in range (10,20):
LegalMoves.append(position-15)
if left_allow >= 1:
if board[position-17]==0 or board[position-17] in range (10,20):
LegalMoves.append(position-17)
#Firt go left 2 steps
if left_allow >= 2:
if forward_allow >= 1:
if board[position+6]==0 or board[position+6] in range (10,20):
LegalMoves.append(position+6)
if backward_allow >= 1:
if board[position-10]==0 or board[position-10] in range (10,20):
LegalMoves.append(position-10)
#First go right 2 steps
if right_allow >= 2:
if forward_allow >= 1:
if board[position+10]==0 or board[position+10] in range (10,20):
LegalMoves.append(position+10)
if backward_allow >= 1:
if board[position-6]==0 or board[position-6] in range (10,20):
LegalMoves.append(position-6)
#White King Moves
if board[position]==15:
row = position / 8
column = position - 8*row
allowed_row = [row-1,row,row+1]
allowed_col = [column-1, column, column+1]
alt_board = list(board)
alt_board[position]=14
queen_moves = GetPieceLegalMoves(alt_board,position)
for i in queen_moves:
rc = Position_to_RowCol(i)
if rc[0] in allowed_row and rc[1] in allowed_col:
LegalMoves.append(i)
#Black King Moves
if board[position]==25:
row = position / 8
column = position - 8*row
allowed_row = [row-1,row,row+1]
allowed_col = [column-1, column, column+1]
alt_board = list(board)
alt_board[position]=24
queen_moves = GetPieceLegalMoves(alt_board,position)
for i in queen_moves:
rc = Position_to_RowCol(i)
if rc[0] in allowed_row and rc[1] in allowed_col:
LegalMoves.append(i)
return LegalMoves
def IsPositionUnderThreat(board,position,player):
enemy_positions = GetPlayerPositions(board,player%20+10)
enemy_moves = []
for i in enemy_positions:
enemy_moves = enemy_moves + GetPieceLegalMoves(board,i)
if position in enemy_moves:
return True
else:
return False