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x86 libs for msw v120 #3

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Binary file added lib/msw/x86/BulletCollision-v120.lib
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Binary file added lib/msw/x86/BulletCollision-v120_d.lib
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Binary file added lib/msw/x86/BulletDynamics-v120.lib
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9 changes: 4 additions & 5 deletions samples/PhysicsPrimitives/vc2013/PhysicsPrimitives.vcxproj
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
Expand Down Expand Up @@ -63,7 +64,7 @@
<AdditionalIncludeDirectories>"..\..\..\..\..\\include";..\include</AdditionalIncludeDirectories>
</ResourceCompile>
<Link>
<AdditionalDependencies>cinder-$(PlatformToolset)_d.lib;%(AdditionalDependencies);..\..\..\lib\msw\x86\BulletCollision-v110_d.lib;..\..\..\lib\msw\x86\BulletDynamics-v110_d.lib;..\..\..\lib\msw\x86\BulletSoftBody-v110_d.lib;..\..\..\lib\msw\x86\LinearMath-v110_d.lib</AdditionalDependencies>
<AdditionalDependencies>cinder-$(PlatformToolset)_d.lib;%(AdditionalDependencies);..\..\..\lib\msw\x86\BulletCollision-v120_d.lib;..\..\..\lib\msw\x86\BulletDynamics-v120_d.lib;..\..\..\lib\msw\x86\BulletSoftBody-v120_d.lib;..\..\..\lib\msw\x86\LinearMath-v120_d.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>"..\..\..\..\..\\lib\msw\$(PlatformTarget)"</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
Expand All @@ -90,7 +91,7 @@
<AdditionalIncludeDirectories>"..\..\..\..\..\\include";..\include</AdditionalIncludeDirectories>
</ResourceCompile>
<Link>
<AdditionalDependencies>cinder-$(PlatformToolset).lib;%(AdditionalDependencies);..\..\..\lib\msw\x86\BulletCollision-v110.lib;..\..\..\lib\msw\x86\BulletDynamics-v110.lib;..\..\..\lib\msw\x86\BulletSoftBody-v110.lib;..\..\..\lib\msw\x86\LinearMath-v110.lib</AdditionalDependencies>
<AdditionalDependencies>cinder-$(PlatformToolset).lib;%(AdditionalDependencies);..\..\..\lib\msw\x86\BulletCollision-v120.lib;..\..\..\lib\msw\x86\BulletDynamics-v120.lib;..\..\..\lib\msw\x86\BulletSoftBody-v120.lib;..\..\..\lib\msw\x86\LinearMath-v120.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>"..\..\..\..\..\\lib\msw\$(PlatformTarget)"</AdditionalLibraryDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<GenerateMapFile>true</GenerateMapFile>
Expand All @@ -108,7 +109,6 @@
<ItemGroup>
<ClCompile Include="..\src\PhysicsPrimitivesApp.cpp" />
<ClCompile Include="..\..\..\src\Cinder-Bullet3D\BulletContext.cpp" />
<ClCompile Include="..\..\..\src\Cinder-Bullet3D\CollisionObject.cpp" />
<ClCompile Include="..\..\..\src\Cinder-Bullet3D\Common.cpp" />
<ClCompile Include="..\..\..\src\Cinder-Bullet3D\ConstraintBase.cpp" />
<ClCompile Include="..\..\..\src\Cinder-Bullet3D\ConstraintConeTwist.cpp" />
Expand Down Expand Up @@ -330,7 +330,6 @@
<ClInclude Include="..\..\..\src\BulletPhysics\vectormath\sse\vectormath_aos.h" />
<ClInclude Include="..\..\..\src\BulletPhysics\vectormath\vmInclude.h" />
<ClInclude Include="..\..\..\src\Cinder-Bullet3D\BulletContext.h" />
<ClInclude Include="..\..\..\src\Cinder-Bullet3D\CollisionObject.h" />
<ClInclude Include="..\..\..\src\Cinder-Bullet3D\Common.h" />
<ClInclude Include="..\..\..\src\Cinder-Bullet3D\ConstraintBase.h" />
<ClInclude Include="..\..\..\src\Cinder-Bullet3D\ConstraintConeTwist.h" />
Expand Down Expand Up @@ -478,4 +477,4 @@
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" />
</Project>
</Project>
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
Expand Down Expand Up @@ -713,9 +714,6 @@
<ClInclude Include="..\..\..\src\Cinder-Bullet3D\BulletContext.h">
<Filter>Blocks\Bullet 3D Physics\src\Cinder-Bullet3D</Filter>
</ClInclude>
<ClInclude Include="..\..\..\src\Cinder-Bullet3D\CollisionObject.h">
<Filter>Blocks\Bullet 3D Physics\src\Cinder-Bullet3D</Filter>
</ClInclude>
<ClInclude Include="..\..\..\src\Cinder-Bullet3D\Common.h">
<Filter>Blocks\Bullet 3D Physics\src\Cinder-Bullet3D</Filter>
</ClInclude>
Expand Down Expand Up @@ -1151,9 +1149,6 @@
<ClCompile Include="..\..\..\src\Cinder-Bullet3D\BulletContext.cpp">
<Filter>Blocks\Bullet 3D Physics\src\Cinder-Bullet3D</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\Cinder-Bullet3D\CollisionObject.cpp">
<Filter>Blocks\Bullet 3D Physics\src\Cinder-Bullet3D</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\Cinder-Bullet3D\Common.cpp">
<Filter>Blocks\Bullet 3D Physics\src\Cinder-Bullet3D</Filter>
</ClCompile>
Expand Down Expand Up @@ -1198,4 +1193,4 @@
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>
</Project>
8 changes: 4 additions & 4 deletions src/Cinder-Bullet3D/Common.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -14,10 +14,10 @@
#include "cinder/gl/VboMesh.h"
#include "cinder/GeomIo.h"

#include "btHeightfieldTerrainShape.h"
#include "btConvexShape.h"
#include "btCollisionShape.h"
#include "btSoftBody.h"
#include "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h"
#include "BulletCollision/CollisionShapes/btConvexShape.h"
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
#include "BulletSoftBody/btSoftBody.h"


using namespace ci;
Expand Down
5 changes: 4 additions & 1 deletion src/Cinder-Bullet3D/Common.h
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,10 @@

#include "btBulletCollisionCommon.h"
#include "btBulletDynamicsCommon.h"
#include "btSoftRigidDynamicsWorld.h"
#include "BulletSoftBody/btSoftRigidDynamicsWorld.h"
#include <map>
#include "cinder/Channel.h"
#include "cinder/gl/VboMesh.h"

#include "cinder/Log.h"

Expand Down
5 changes: 5 additions & 0 deletions src/Cinder-Bullet3D/Conversions.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,11 @@

#pragma once

#include "cinder/Quaternion.h"
#include "cinder/Vector.h"
#include "cinder/Matrix.h"
#include "cinder/TriMesh.h"

namespace bullet {

// Beginning Conversion from type to type
Expand Down
2 changes: 1 addition & 1 deletion src/Cinder-Bullet3D/RigidBody.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@
#include "Cinder-Bullet3D/RigidBody.h"
#include "Cinder-Bullet3D/Common.h"
#include "Cinder-Bullet3D/BulletContext.h"
#include "btCollisionObject.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"

using namespace ci;

Expand Down