Start porting <c3d/maths.h>, vectors and matrices #27
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Expose safe wrappers for
Mtx_
APIs, for now mainly just the constructors that are used for projection matrices, since those will probably be the most commonly used. This PR also adds aUniform
trait which is how those matrices are bound to a shader to get sent to the GPU, and should also work for other types likeFVec
and possibly even custom data types.I think once I get this to pass CI I will merge it since I've iterated a few times already and it's starting to get a little bigger than I should have let it, really... We're getting closer to a fully safe
triangle
example though!TODOs remaining:
vector math, transformations etc. Mightwill save for another PRupdate_blah
per matrix / vector type / dimension. Maybe a trait would be nice?