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Lockpicks and Lockpicking [StoneKeep Port] #27

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merged 1 commit into from
Aug 21, 2024

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CannibalHunter
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ported from Darkrp-community/OpenKeep#512 with permission of it's coder Cre77

StoneKeep's changelong

HUGE THANKS TO PAINKILLER/GUNDAMTANAKA!!! This PR wouldn't be possible without his help. Sounds from a game, sprites by me.

evil update. Adds smithable and purchasable lockpicks and lockpickrings, gives them to Rogues, Assassins, and Graverobbers, gives appropriate roles lockpicking. You can lockpick non-latch doors and lockable containers to open or lock them.
Skill affects success chance and speed, Perception and, if it's smithed, pick modifier also give a bonus. Picks take damage if you fail, normally breaking in ten failed attempts. It should be nigh impossible to pick locks without skill with a non-masterwork pick.
Most roles have around 1-2, with only some crime-heavy ones having high enough to go through several doors on a single lockpick.
Sound feedback is extremely low if you're successful, and very audible for failed attempts and broken lockpicks.
Experience gain is on a slightly more generous side, mostly due to picks breaking, failed attempts not giving XP, and picks not being normally available at roundstart or without suppliers.
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357447018-fe9f6c78-df2d-456c-83dc-f838fb835209

@russ-money russ-money merged commit bb3b401 into russ-money:main Aug 21, 2024
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@CannibalHunter CannibalHunter deleted the lockpicks branch August 21, 2024 01:48
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2 participants