PackLegion is deprecated and has been superceded by DisruptManager.
This tool creates a new DAT/FAT file pair containing the files of the specified input folder.
Executing the program without any arguments specified will prompt you with a description of all available command line options and a number of usage examples.
For any use case it is necessary to set up the paths inside config.xml
properly. OriginalCommonPath
and OriginalPatchPath
should point to the FAT file of the game's original common
and patch
archives respectively. It is strongly recommended to copy the game's original patch
archive into a seperate folder to then point OriginalPatchPath
to.
<Config>
<OriginalCommonPath>D:\Games\Ubisoft\Watch Dogs Legion\data_win64\common.fat</OriginalCommonPath>
<OriginalPatchPath>D:\Games\Ubisoft\Watch Dogs Legion\data_win64\_orig\patch.fat</OriginalPatchPath>
</Config>
PackLegion.exe [options] [inputFolder] [outputArchive]
options
Options according to the list below (optional).inputFolder
Path to the folder containing the modded game files to pack.outputArchive
Path of the output archive.
-o|original
Use the game's original patch archive as a base for the output archive instead of the output archive itself.-c|combine
Automatically combine your modified library files (*.lib) with those that are already contained in the game files. Make sure your modified library files only contain the modified objects.-v|verbose
Enable additional logging.-n|nfo
Generate *.nfo file along with the output archive.
"D:\Modding\Disrupt\Tools\PackLegion\PackLegion.exe" -o -c "D:\Modding\Disrupt\WDL\_patch" "D:\Games\Ubisoft\Watch Dogs Legion\data_win64\patch.fat"
pause