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To compute the rotation of the image in OculusRetargetingModule, currently we are doing it manually. The idea is to use iDynTree::KinDynComputations to make the code more scalable for other platforms or different robots.
The text was updated successfully, but these errors were encountered:
To compute the rotation of the image in
OculusRetargetingModule
, currently we are doing it manually. The idea is to use iDynTree::KinDynComputations to make the code more scalable for other platforms or different robots.The text was updated successfully, but these errors were encountered: