GDTLancer v0.8-alpha
GDTLancer
A space arcade game inspired by Freelancer, Orbiter and EVE Online.
Developed in Godot 3 for desktop and mobile (Android) platforms.
Recent changelog (since last release)
- A new star system!
- Switched to full-scale stellar bodies (stars and planets are up to scale now).
- Using
meters
instead ofunits
now. Updated distance prefixes according to
https://en.wikipedia.org/wiki/Metric_prefix. - Updated galaxy mesh and colors.
- Updtaed camera motion on acceleartion for smoother experience.
- Updated velocity increment mechanism, it is now exponential, which allows to
accelerate rapidly. - Space markers are removed from
Debug
overlay. - Switched to custom LOD script which is based on zones.
- Refactored stellar objects and their hierarchy for clarity.
- Implemented multilayer local space, which tackles precision errors in object positioning.
- Adjusted camera decorations to act as a boundary zone a size of 9e18 to prevent flickering.
(9e18 seems to be a sort of safe margin for transforms?) - Fixed OmniLight and camera flickering (workarounds but robust).
- Removed unrelated files from within project scope.
- Removed Calinou's LOD plugin files.
- New dynamic star shader. Stars are much less in polycount now.
- Added icons for custom zone nodes.
- Optimized paths.
- Some temporary fixes for collision model (caused stuttering due to polygon number).
- Tweaks to desktop UI.
How to
You can download one of the pre-compiled binary in the releases section.
If you want to open it in editor, then you must use a custom Godot build: https://github.com/roalyr/godot-for-3d-open-worlds