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GDTLancer v0.8-alpha

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@roalyr roalyr released this 29 Apr 11:46
· 193 commits to master since this release

GDTLancer

Progress

A space arcade game inspired by Freelancer, Orbiter and EVE Online.
Developed in Godot 3 for desktop and mobile (Android) platforms.

Recent changelog (since last release)

  • A new star system!
  • Switched to full-scale stellar bodies (stars and planets are up to scale now).
  • Using meters instead of units now. Updated distance prefixes according to
    https://en.wikipedia.org/wiki/Metric_prefix.
  • Updated galaxy mesh and colors.
  • Updtaed camera motion on acceleartion for smoother experience.
  • Updated velocity increment mechanism, it is now exponential, which allows to
    accelerate rapidly.
  • Space markers are removed from Debug overlay.
  • Switched to custom LOD script which is based on zones.
  • Refactored stellar objects and their hierarchy for clarity.
  • Implemented multilayer local space, which tackles precision errors in object positioning.
  • Adjusted camera decorations to act as a boundary zone a size of 9e18 to prevent flickering.
    (9e18 seems to be a sort of safe margin for transforms?)
  • Fixed OmniLight and camera flickering (workarounds but robust).
  • Removed unrelated files from within project scope.
  • Removed Calinou's LOD plugin files.
  • New dynamic star shader. Stars are much less in polycount now.
  • Added icons for custom zone nodes.
  • Optimized paths.
  • Some temporary fixes for collision model (caused stuttering due to polygon number).
  • Tweaks to desktop UI.

How to

You can download one of the pre-compiled binary in the releases section.
If you want to open it in editor, then you must use a custom Godot build: https://github.com/roalyr/godot-for-3d-open-worlds