Releases: rm-code/On-The-Roadside
Releases · rm-code/On-The-Roadside
0.11.1.1132
Fixes
- Fixed offset between screen mouse coordinates and game world coordinates
- Fixed blurry menu titles being caused by drawing at non-integer coordinates if screen dimensions were odd
- Fixed eplosive weapons not triggering when hitting empty tiles
Other Changes
- Health screen can be closed by pressing 'h' again
- Make sure mouse cursor is visible in combat state
0.11.0.1125
Additions
- Added letterboxing to hide parts of the screen which don't fit on the tile grid
- Added Changelog screen to the main menu
Removals
- Removed old base screen
- Removed german translation
- Removed generators and templates for static maps
Fixes
- Fixed issue with registering attacks hitting indestructible objects
- Fixed alignment of ui items when the window is resized
- Fixed camera grid alignment
- Fixed inventory items not being dropped when a character bled to death
Other Changes
- Calculated deviation for ranged shots is floored instead of rounded
- Updated the savegame screen
- Limited mouse cursor for the UI to the actual screen grid
- Player-controlled characters now always spawn with a ranged weapon (additionally they either get a melee or some throwing weapons)
0.10.0.1089
Additions
- Added ammo indicator which displays the total amount of ammunition a character has in his inventory
- Added basics for parcel based procedural map generation
- Map layouts determine the general look of the map such as road placement and where parcels are placed
- Building-prefabs can be spawned in parcels matching their size
- Prefabs can be rotated randomly
- Spawn randomly generated foliage parcels
- Added completely revamped inventory user interface
- General groundwork for future user interface additions
Removals
- Removed unused resource file
- Removed heal all selector on base screen
Fixes
- Fixed crash on base screen when health screen was opened before a character was selected
Other Changes
- Character names are aligned to the left now
- Improved interaction between mouse and keyboard controls in menu screens
- Nationalities are now picked from a weighted list to control the rarity of certain nations
- The aim overlay will always mark unseen tiles as potentially blocking
- Changed minimum resolution from 800x600 to 1024x768
- Improved the ingame help screen and updated it to follow the general UI style
0.9.2.1079
Fixes
- Fix crash caused by faulty parser pattern
0.9.1.1073
Fixes
- Fix infinite loading bug on macOS High Sierra 10.13
0.9.0.1014
Additions
- Added basic base gameplay
- Base inventory can be used to store items between missions
- The inventory screen can be opened for an active character by pressing "i"
- A new combat mission can be started by pressing the "next mission" button
- All characters can be healed by pressing "Heal All"
- The health screen can be opened for an active character by pressing "h"
- Base inventory can be used to store items between missions
- Added proper saving system
- Added a menu for loading savegames
- Savegames are stored and ordered by their time of creation
- Savegames which have been created with older versions of the game are marked as incompatible
- Added footer to all menu screens
- Added randomly generated nationality and names for characters
Removals
- Removed unused translation strings
Other Changes
- Colors and sprites can now be entirely defined via texture packs
- Replaced randomized ASCII sprites for shotgun shots with different sprite
- Exposed "Type:" string to translation files
- Changed health screen hotkey from "q" to "h"
0.8.2.976
0.8.1.949
0.8.0.933
Additions
- Added height mechanics for world objects and characters
- World objects that are bigger than a character will block the LOS
- Shooting over a world object is only possible if the target behind the object can be seen
- Added texture pack support
- Users can add their own texture packs in the mod/texturepacks folder located in their save directory
- Texture packs support arbitrary tile sizes
- Added support for loading multiple maps
- Added a second map
- Added "Show Help" button to ingame menu
Removals
- Removed hotkey for help screen (and the ingame overlay for it)
- Removed "Close" button from ingame menu
- It can be closed via the escape-key now
Fixes
- Fixed button receiving events without actually having focus
- Fixed status effects being applied more than once
Other Changes
- Attack and interaction modes are now toggleable
- Pressing their keys again will switch back to the movement mode