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After playing around with tons of different editors and file formats I think the best way to add new map content to the game is to write an ingame editor.
First of all there would be no need for any conversion between external formats and the ones used by OTR (plus any mapping to actual content).
With a custom map editor we can directly load all tile and worldobject templates we have in the game and use them to create new content.
After playing around with tons of different editors and file formats I think the best way to add new map content to the game is to write an ingame editor.
TODOs
TODOs Refactor
FIXME
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