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Language Specification of CODE Programming Language

Introduction

CODE is a strongly – typed programming language developed to teach Junior High School students basics of programming. It was developed by a group of students enrolled in the Programming Languages course. CODE is a pure interpreter.

Sample Program:

# this is a sample program in CODE

BEGIN CODE

INT x, y, z=5

CHAR a_1=’n’

BOOL t=”TRUE”

x=y=4

a_1=’c’

# this is a comment

DISPLAY: x & t & z & $ & a_1 & [#] & “last”

END CODE

Output of the sample program:

4TRUE5

n#last

Language Grammar Program Structure:

  • all codes are placed inside BEGIN CODE and END CODE
  • all variable declaration is found after BEGIN CODE
  • all variable names are case sensitive and starts with letter or an underscore (_) and followed by a letter, underscore or digits.
  • every line contains a single statement
  • comments starts with sharp sign(#) and it can be placed anywhere in the program
  • executable codes are placed after variable declaration
  • all reserved words are in capital letters and cannot be used as variable names
  • dollar sign($) signifies next line or carriage return
  • ampersand(&) serves as a concatenator
  • the square braces([]) are as escape code Data Types:
  1. INT – an ordinary number with no decimal part. It occupies 4 bytes in the memory.
  2. CHAR – a single symbol.
  3. BOOL – represents the literals true or false.
  4. FLOAT – a number with decimal part. It occupies 4 bytes in the memory. Operators: Arithmetic operators ()
  • parenthesis *, /, %
  • multiplication, division, modulo +, -
  • addition, subtraction

, <

  • greater than, lesser than

=, <= - greater than or equal to, lesser than or equal to ==, <>

  • equal, not equal Logical operators () AND
  • needs the two BOOL expression to be true to result to true, else false OR
  • if one of the BOOL expressions evaluates to true, returns true, else false NOT
  • the reverse value of the BOOL value Unary operator
  • positive
  • negative

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