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Releases: real-ezTheDev/GodotEzDialoguePlugin

0.2.0-hotfix1 : oops!

15 Aug 23:44
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Oooo I forgot to include part of the v4.3 support fixes!
Sorry!

0.2.0 QoL and v4.3 support

15 Aug 23:33
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Hello Everyone!
It's been a while.
I have been cooking up some changes, but it seems I'm forced to release a new update early!

because... v4.3 is out! and the plug in was causing the editor to crash!!!! We can't have that.
So, that has been fixed so officially v4.3 is supported!

Some features coming with this release are:

  1. Search box at the bottom left of the EzDialogue Tab for searching for your Dialogue Node by name.
  2. Nested variable in the state for injection and evaluation. Previously the nested variables weren't supported, but thanks to help of @SeanKR-IRE , nested
  3. Actually, speaking of nested variables.. we also added access for "properties" for Resource when accessing through the states!
  4. Bug fixes!

That's it for now!
Hope everything goes well in your dialogue journey in Godot!

0.1.0 Hotfix 1

14 Mar 17:48
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Hello Everyone!

The recent update on end of dialogue reached signal (the deprecation) made it so that the tutorial video and the demo in the repository no longer work.

So, I've made the update to restore its functionality!
I still encourage everyone to use eod_reached flag on the "last" response to control end of dialogue behavior, but for now you can carry on with the old behavior!

0.1.0-experimental Tester and misc bugs

21 Feb 21:18
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Hello dialogue creators!

I'm finally merging the DialogueTester commits along with some other bug fixes!

Notable update:

  1. DialogueTester that allows you to setup end-to-end automated tests for simulating dialogue run to assert various behaviors of your EzDialogue setup.
  2. Annoying error messaging when removing/changing name of already connected dialogue nodes.
  3. Deprecated end_of_dialogue_reached signal, instead a new boolean property eod_reached is added to DialogueResponse.

0.0.2 hotfix 2

19 Nov 02:02
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Some major breaking changes have been fixed.
Thank you.

0.0.2 hotfix 1 (breaking fix)

17 Nov 22:37
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With the new release, there is an issue when updating dialogue node names where the update was not taking effect,
which is a breaking issue. So we are releasing a hotfix for this issue.

Bug Fixes and Clean Up

17 Nov 00:15
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This release include some major stabilization features.
Most important of them are:

  1. Beginning of integration test for scripting and parsing for protecting future feature releases. This work also is the beginning of in-development dialogue testing framework/features.
  2. Resource leaks and minor performance updates for more stable long term use of the tool.
  3. Reduction of parsing frequency during development to prevent the flooding of console log with frivolous error messaging.

In addition, as a result of the newly added tests, we were able to detect and fix some spacing and appending issues when dialogue TEXTS were being parsed.

Overall, functionally these are small changes but is a huge step towards faster and more stable releases in the future.

Thank you!