This crate contains an Arena
allocator, along with a few common data
structures that can be used in tandem with it.
For all those times when you need to create a recursively nested tree
of enum
s and find yourself in pain having to put everything in
Box
es all the time.
-
Paginated
Arena
: internally preallocates 64KiB pages on the heap and allowsCopy
types to be put on that heap. -
CopyCell
: virtually identical tostd::cell::Cell
but requires that internal types implementCopy
, and implementsCopy
itself. -
List
,Map
andSet
: your basic data structures that allocate on theArena
and use internal mutability viaCopyCell
. Never worry about sharing pointers again! -
BloomMap
andBloomSet
: special variants ofMap
andSet
with a very simple but very fast bloom filter. If a map / set is often queried for keys / elements it doesn't contain, the bloom filter check will reduce the need to do a full tree lookup, greatly increasing performance. The overhead compared to a regularMap
orSet
is also minimal. -
All data structures implement expected traits, such as
Debug
orPartialEq
. -
Optional serde
Serialize
support behind a feature flag.
extern crate toolshed;
use toolshed::Arena;
use toolshed::map::Map;
// Only `Copy` types can be allocated on the `Arena`!
#[derive(Debug, PartialEq, Clone, Copy)]
enum Foo<'arena> {
Integer(u64),
// Recursive enum without `Box`es!
Nested(&'arena Foo<'arena>),
}
fn main() {
// Create a new arena
let arena = Arena::new();
// We allocate first instance of `Foo` in the arena.
//
// Please note that the `alloc` method returns a `&mut` reference.
// Since we want to share our references around, we are going to
// dereference and re-reference them to immutable ones with `&*`.
let child: &Foo = &*arena.alloc(Foo::Integer(42));
// Next instance of `Foo` will contain the child reference.
let parent: &Foo = &*arena.alloc(Foo::Nested(child));
// Empty map does not allocate
let map = Map::new();
// Inserting stuff in the map requires a reference to the `Arena`.
// The reference can be shared, since `Arena` uses interior mutability.
map.insert(&arena, "child", child);
// We can put our `map` on the arena as well. Once again we use the `&*`
// operation to change the reference to be immutable, just to demonstrate
// that our `Map` implementation is perfectly happy with internal mutability.
let map: &Map<&str, &Foo> = &*arena.alloc(map);
// Each insert allocates a small chunk of data on the arena. Since arena is
// preallocated on the heap, these inserts are very, very fast.
//
// We only have a non-mutable reference to `map` now, however `Map` is also
// using interior mutability on references to allow exactly this kind of
// behavior in a safe manner.
map.insert(&arena, "parent", parent);
assert_eq!(map.get("child"), Some(&Foo::Integer(42)));
assert_eq!(map.get("parent"), Some(&Foo::Nested(&Foo::Integer(42))));
assert_eq!(map.get("heh"), None);
}
Here is a very biased benchmark of the different sets:
running 8 tests
test bloom_set_create ... bench: 49 ns/iter (+/- 0)
test bloom_set_read ... bench: 181 ns/iter (+/- 10)
test fxhash_set_create ... bench: 86 ns/iter (+/- 1)
test fxhash_set_read ... bench: 312 ns/iter (+/- 4)
test hash_set_create ... bench: 152 ns/iter (+/- 94)
test hash_set_read ... bench: 1,105 ns/iter (+/- 1)
test set_create ... bench: 37 ns/iter (+/- 0)
test set_read ... bench: 440 ns/iter (+/- 1)
set
andbloom_set
are benchmarks ofSet
andBloomSet
from this crate.hash_set
is the default stdlibHashSet
.fxhash_set
is aHashSet
using thefxhash
crate hash.
This crate is distributed under the terms of both the MIT license and the Apache License (Version 2.0). Choose whichever one works best for you.
See LICENSE-APACHE and LICENSE-MIT for details.