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import cern.ais.gridwars.Coordinates; | ||
import cern.ais.gridwars.UniverseView; | ||
import cern.ais.gridwars.bot.PlayerBot; | ||
import cern.ais.gridwars.command.MovementCommand; | ||
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import java.lang.*; | ||
import java.util.List; | ||
import java.util.Random; | ||
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public class NCC1701 implements PlayerBot | ||
{ | ||
private static final long BATSIZE = 5; | ||
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private boolean first = true; | ||
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private Coordinates origin; | ||
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private boolean deathmatch = false; | ||
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private boolean escaping = false; | ||
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private MovementCommand.Direction[] getOrder(Coordinates me, Coordinates target, int size){ | ||
int dx; | ||
int dy; | ||
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int order; | ||
Random rng = new Random(); | ||
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MovementCommand.Direction dirs[] = new MovementCommand.Direction[4]; | ||
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dy = target.getY() - me.getY(); | ||
dx = target.getX() - me.getX(); | ||
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if((!escaping) || deathmatch || dx*dx+dy*dy<=64){ | ||
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order = rng.nextInt(4); | ||
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switch(order){ | ||
case 1: | ||
dirs[0] = MovementCommand.Direction.RIGHT; | ||
dirs[1] = MovementCommand.Direction.UP; | ||
dirs[2] = MovementCommand.Direction.LEFT; | ||
dirs[3] = MovementCommand.Direction.DOWN; | ||
break; | ||
case 2: | ||
dirs[0] = MovementCommand.Direction.UP; | ||
dirs[1] = MovementCommand.Direction.LEFT; | ||
dirs[2] = MovementCommand.Direction.DOWN; | ||
dirs[3] = MovementCommand.Direction.RIGHT; | ||
break; | ||
case 3: | ||
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dirs[0] = MovementCommand.Direction.LEFT; | ||
dirs[1] = MovementCommand.Direction.DOWN; | ||
dirs[2] = MovementCommand.Direction.UP; | ||
dirs[3] = MovementCommand.Direction.LEFT; | ||
break; | ||
default: | ||
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dirs[0] = MovementCommand.Direction.UP; | ||
dirs[1] = MovementCommand.Direction.LEFT; | ||
dirs[2] = MovementCommand.Direction.DOWN; | ||
dirs[3] = MovementCommand.Direction.RIGHT; | ||
break; | ||
} | ||
} | ||
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if(Math.abs(dx)>=Math.abs(dy)){ | ||
if((dx>0 && Math.abs(dx)<size/2) || (dx<0 && Math.abs(dx)>size/2)){ | ||
dirs[0] = MovementCommand.Direction.LEFT; | ||
dirs[3] = MovementCommand.Direction.RIGHT; | ||
}else if(dx==0){ | ||
order = rng.nextInt(2); | ||
if(order == 1){ | ||
dirs[0] = MovementCommand.Direction.RIGHT; | ||
dirs[3] = MovementCommand.Direction.LEFT; | ||
}else{ | ||
dirs[0] = MovementCommand.Direction.LEFT; | ||
dirs[3] = MovementCommand.Direction.RIGHT; | ||
} | ||
}else{ | ||
dirs[0] = MovementCommand.Direction.RIGHT; | ||
dirs[3] = MovementCommand.Direction.LEFT; | ||
} | ||
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if((dy>0 && Math.abs(dy)<size/2) || (dy<0 && Math.abs(dy)>size/2)){ | ||
dirs[1] = MovementCommand.Direction.UP; | ||
dirs[2] = MovementCommand.Direction.DOWN; | ||
}else if(dy==0){ | ||
order = rng.nextInt(2); | ||
if(order == 1){ | ||
dirs[1] = MovementCommand.Direction.UP; | ||
dirs[2] = MovementCommand.Direction.DOWN; | ||
}else{ | ||
dirs[1] = MovementCommand.Direction.DOWN; | ||
dirs[2] = MovementCommand.Direction.UP; | ||
} | ||
}else{ | ||
dirs[1] = MovementCommand.Direction.DOWN; | ||
dirs[2] = MovementCommand.Direction.UP; | ||
} | ||
}else{ | ||
if((dy>0 && Math.abs(dy)<size/2) || (dy<0 && Math.abs(dy)>size/2)){ | ||
dirs[0] = MovementCommand.Direction.UP; | ||
dirs[3] = MovementCommand.Direction.DOWN; | ||
}else if(dy==0){ | ||
order = rng.nextInt(2); | ||
if(order == 1){ | ||
dirs[0] = MovementCommand.Direction.UP; | ||
dirs[3] = MovementCommand.Direction.DOWN; | ||
}else{ | ||
dirs[0] = MovementCommand.Direction.DOWN; | ||
dirs[3] = MovementCommand.Direction.UP; | ||
} | ||
}else{ | ||
dirs[0] = MovementCommand.Direction.DOWN; | ||
dirs[3] = MovementCommand.Direction.UP; | ||
} | ||
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if((dx>0 && Math.abs(dx)<size/2) || (dx<0 && Math.abs(dx)>size/2)){ | ||
dirs[1] = MovementCommand.Direction.LEFT; | ||
dirs[2] = MovementCommand.Direction.RIGHT; | ||
}else if(dx==0){ | ||
order = rng.nextInt(2); | ||
if(order == 1){ | ||
dirs[1] = MovementCommand.Direction.RIGHT; | ||
dirs[2] = MovementCommand.Direction.LEFT; | ||
}else{ | ||
dirs[1] = MovementCommand.Direction.LEFT; | ||
dirs[2] = MovementCommand.Direction.RIGHT; | ||
} | ||
}else{ | ||
dirs[1] = MovementCommand.Direction.RIGHT; | ||
dirs[2] = MovementCommand.Direction.LEFT; | ||
} | ||
} | ||
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return dirs; | ||
} | ||
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@Override public void getNextCommands(UniverseView universeView, List<MovementCommand> list) | ||
{ | ||
long troops; | ||
long batallion; | ||
long tier; | ||
int order; | ||
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boolean done; | ||
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Random rng = new Random(); | ||
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MovementCommand.Direction dirs[]; | ||
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if((!escaping) && (universeView.getCurrentTurn()/25)%4 == 3){ | ||
deathmatch = true; | ||
}else{ | ||
deathmatch = false; | ||
} | ||
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if(universeView.getCurrentTurn()>75){ | ||
escaping = true; | ||
} | ||
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if(universeView.getCurrentTurn()>150){ | ||
escaping = false; | ||
} | ||
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for (Coordinates c : universeView.getMyCells()) { | ||
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if(first){ | ||
first = false; | ||
origin = c; | ||
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} | ||
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troops = universeView.getPopulation(c); | ||
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dirs = getOrder(c ,origin,universeView.getUniverseSize()); | ||
done = false; | ||
if(deathmatch){ | ||
for(MovementCommand.Direction coiso : dirs){ | ||
if(!universeView.belongsToMe(c.getRelative(1,coiso))){ | ||
list.add(new MovementCommand(c,coiso,troops)); | ||
done = true; | ||
break; | ||
} | ||
} | ||
} | ||
if(done) continue; | ||
/* Breeding Base: */ | ||
troops-=BATSIZE; | ||
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tier = troops/BATSIZE; | ||
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while(tier>0){ | ||
for(MovementCommand.Direction coiso : dirs){ | ||
if(tier>0){ | ||
list.add(new MovementCommand(c,coiso,BATSIZE)); | ||
tier--; | ||
}else{ | ||
break; | ||
} | ||
} | ||
} | ||
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} | ||
} | ||
} |