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Merge pull request #72 from quentincaffeino/develop
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quentincaffeino authored Sep 16, 2021
2 parents c7243f6 + 4a88966 commit 7b102d5
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9 changes: 9 additions & 0 deletions .all-contributorsrc
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"contributions": [
"doc"
]
},
{
"login": "SpyrexDE",
"name": "Spyrex",
"avatar_url": "https://avatars.githubusercontent.com/u/57133330?v=4",
"profile": "http://Spyrex.me",
"contributions": [
"code"
]
}
],
"contributorsPerLine": 8,
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9 changes: 5 additions & 4 deletions README.md
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# Godot Console

<!-- ALL-CONTRIBUTORS-BADGE:START - Do not remove or modify this section -->
[![All Contributors](https://img.shields.io/badge/all_contributors-18-orange.svg?style=flat-square)](#contributors-)
[![All Contributors](https://img.shields.io/badge/all_contributors-19-orange.svg?style=flat-square)](#contributors-)
<!-- ALL-CONTRIBUTORS-BADGE:END -->

![In-game console for Godot Screenshot](assets/screenshot.png)
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- [Via GIT:](#via-git)
- [Example usage:](#example-usage)
- [GDScript](#gdscript)
- [C](#c)
- [C#](#c)
- [Contributors ✨](#contributors-)
- [License](#license)

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2. Search for Console, category is Scripts; Open it and click Donwload and then Install.
3. Click install. Package installer will copy filestructure as-is so you will have this directories in your project: `addons/quentincaffeino/*`.
4. Open `Project > Project Settings > Plugins`, search for `quentincaffeino-console` and check the Enable checkbox.
5. You can activate the console with <kbd>\`</kbd> while running your game ([can be changed](https://docs.godotengine.org/en/stable/tutorials/inputs/input_examples.html#inputmap), see `quentincaffeino_console_toggle` action).
5. You can activate the console with <kbd>CTRL</kbd> + <kbd>\`</kbd> while running your game ([can be changed](https://docs.godotengine.org/en/stable/tutorials/inputs/input_examples.html#inputmap), see `quentincaffeino_console_toggle` action).

### Via GIT:

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```

3. Open `Project > Project Settings > Plugins`, search for `quentincaffeino-console` and check the Enable checkbox.
4. You can activate the console with <kbd>\`</kbd> while running your game ([can be changed](https://docs.godotengine.org/en/stable/tutorials/inputs/input_examples.html#inputmap), see `quentincaffeino_console_toggle` action).
4. You can activate the console with <kbd>CTRL</kbd> + <kbd>\`</kbd> while running your game ([can be changed](https://docs.godotengine.org/en/stable/tutorials/inputs/input_examples.html#inputmap), see `quentincaffeino_console_toggle` action).

## Example usage:

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<tr>
<td align="center"><a href="https://discordapp.com/invite/hSey9Bv"><img src="https://avatars.githubusercontent.com/u/44974422?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Lyaaaaaaaaaaaaaaa</b></sub></a><br /><a href="#infra-Lyaaaaaaaaaaaaaaa" title="Infrastructure (Hosting, Build-Tools, etc)">🚇</a></td>
<td align="center"><a href="http://gamemap.github.io"><img src="https://avatars.githubusercontent.com/u/71942164?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Gamemap</b></sub></a><br /><a href="https://github.com/quentincaffeino/godot-console/commits?author=Gamemap" title="Documentation">📖</a></td>
<td align="center"><a href="http://Spyrex.me"><img src="https://avatars.githubusercontent.com/u/57133330?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Spyrex</b></sub></a><br /><a href="https://github.com/quentincaffeino/godot-console/commits?author=SpyrexDE" title="Code">💻</a></td>
</tr>
</table>

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