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Releases: qmegame/qme-releases

Patch 0.3.1

03 Apr 22:51
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This patch fixes various bugs found in the previous release.

Java version 15 is officially supported, but a JRE 11 version is also being maintained. Java versions before 11 are not supported and are not compatible.

Patch Notes

This Patch fixes

  • A bug where the music does not play when the program is started
  • Instant crashes upon hitting the M Key
  • Null game version in the game-info
  • Stability improvements

Resources, Buttons, and Music!

09 Feb 00:08
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This has been an amazing two weeks since the last release! With tons of effort put in, we are excited to release 0.3.0!

P.S. When releasing this build, @JakeRoggenbuck could not build because of his Java version, @Shuzhengz was writing an essay due that night, @adamhutchings could not compile because Maven broke, @Camerooooon had internet issues and the upload timed out, he switched to another OS, booted up, his hard drive failed, making an audible sound over voice chat, ssh key rejected but alas, nothing would stop the team of Java noobs trying to follow their dreams!
But back to the release notes...

Patch Notes

This release includes:

  • Resource backend and rendering
  • Resource spawning
  • Sound engine and GUI backend
  • Debug information (F1) and profiler (F2)
  • Code refactoring and optimization
  • Isometric tiles with new textures
  • Smoother movement
  • Custom game music
  • Mute button (M)
  • Worlds will no longer have lots of sea tiles
  • Continents will now generate with rivers
  • Mountains will now generate together in ranges
  • World size is larger
  • Logging to output in the launcher (Launcher update required for this change)

Start of development

25 Jan 08:48
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Some messages from the developers

I'm going to be honest with you, these patch notes were written after this version was released. This version marks the start of development for QME and includes the first ever public build of qme5. In 5 years we will look back on this release to see how far we've come... maybe. - @Camerooooon

I'm super excited for this release because it's been really fun throwing the QME project together. We've built a great team of dedicated developer and designers who are thrilled to be taking this project to next level. - @JakeRoggenbuck

This release was a wild ride. I tried to work in a system one way, then I ripped it out and tried again, then I ripped it all out by the roots again, and when the build was finally stable we released it. But I still remember writing the quick little snippets late at night and for the first ever time, seeing a blank window open titled “QME”. - @adamhutchings

Being made to think in new ways is a reward, but watching people like what I helped make is a better one. @S-Mackenzie1678

Cool! We did it. - @Shuzhengz

We are all really excited to share our project with the world! - QME Team

Patch Notes

This release includes:

  • Added zoom in / out
  • Added tile textures (and a special missing one!)
  • Optimized rendering
  • Improved world gen