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Refactor QgsTextRenderer internal methods, optimise buffer render #59414
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Rework internals of QgsTextRenderer horizontal text rendering, so that: 1. It's easier to read, cleaning up years of accumulated cruft 2. Split out bits into smaller functions 3. Reduce the amount of duplicate code for text layout, so that there's only one function responsible for horizontal text layout instead of multiple 4. Add shortcut optimisations for rendering text + buffer/shadow at the same time, instead of always drawing these completely independantly of each other and incurring the cost of text path calculation multiple times for the same bit of text. In a simple benchtest this reduces the time required for rendering many text fragments with buffers from 40 seconds to 27 seconds. There's still more we could do here, but it's a start...
nyalldawson
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Optimization
I feel the need... the need for speed!
Cleanup
Code cleanup
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Nov 12, 2024
🪟 Windows buildsDownload Windows builds of this PR for testing. 🪟 Windows Qt6 buildsDownload Windows Qt6 builds of this PR for testing. |
nirvn
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Nov 18, 2024
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Reviewed this morning but forgot to hit the button.
Co-authored-by: Mathieu Pellerin <[email protected]>
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Rework internals of QgsTextRenderer horizontal text rendering, so that:
This also fixes situations where text shadow could be slightly cropped, with a couple of pixels (or more) missing from the edges.
All test mask + reference image updates are correct, and have been checked careful to ensure no regressions (just slightly different subpixel text placement, or improvements over the previous reference images)
There's still more we could do here, but it's a start...