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Ascension - v1.25.1

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@blitzmann blitzmann released this 11 Dec 01:20
· 5075 commits to master since this release
v1.25.1

v1.25.1

New:

  • Add ability to show Item Stats on tactical mode (#886)

Fixed:

  • Command fits now apply their boosts to boosted fits (#873)
  • Some command boost effects have been fixed (#876)
  • Issue which prevented selection of Fighter Abilities (#872)
  • Ice Harvester drone duration (#883)
  • Damage bonus with Jackdaw Sharpshooter Mode (#871)
  • Issue which causes Apostle fittings to crash (#874)
  • GUI Tooltip incorrectly swapped Mag and Radar ECM strengths (#879)

v1.25.0

Database:

  • Ascension 1.9
    • Fleet boosting has been completely overhauled. The Fleet interface has been replaced by the Command interface which is simply a list of boosting fits (much like how you can project fits). Setting fits as booster fits has been temporarily disabled and will make a reappearance in a later release.

New:

  • Item attributes and values can now be exported with a click of a button (#779)
  • Proxy settings can now take a username and password (#26 / #746 / #759)
  • Setting in Window> preferences to open fittings in new tab by default (#757 / #791)
  • Tooltip showing hull bonuses will appear if hovering over a ship in the fitting browser (#798)
  • "Project Onto Fitting" option has been created for the fitting context menu in the ship browser (#803 / #810)
  • "Notes" pane has been added to keep notes about your fittings (#364, #821)
  • Item Compare can not be sorted by column (does not work for Price) (#857)

Changed:

  • Fighters will now have some standard ability activated by default (#799)
  • HTML Export: null-sec.com and IGB support has been dropped due to neither of them being a thing anymore. All ships will open in O.smium (#826, #827)
  • Mining yield stats have been changed from /s to /hr, because we at pyfa care about sensible units (#790)
  • Reactive Armor Hardener has been tweaked to be more accurate (#689)

Fixed:

  • Number of charges in the multi-buy export (#761 / #760)
  • Some incorrect stats with Mining drones / rigs (#762)
  • Carrier / fighter fixes (#756)
  • Some calculation bugs with subsystems (#714, #770)
  • Hacking modules getting double bonuses (#769)
  • Drag image getting stuck when dragging a fitting (#479)
  • Grouped drones in DNA export (#367, #828)

Technical:

  • Effects can now be toggled by double clicking the effect in the Item Stats window (#804)

And probably some more things that I've forgotten to include. A big thank you to the many developers who contributed to this release of pyfa, notably @Ebag333, @MrNukealizer, @resinneublem, @IndictionEve, and everyone else I'm forgetting. This is probably the heaviest contributor release we've had. :D

Special thank you to @MrNukealizer and @Ebag333 for heading up some great, interesting research and discussion that lead to a new implementation of the RAH; all information that was found on the RAH can be found in #680 and the references to it.