Ascension - v1.25.1
v1.25.1
New:
- Add ability to show Item Stats on tactical mode (#886)
Fixed:
- Command fits now apply their boosts to boosted fits (#873)
- Some command boost effects have been fixed (#876)
- Issue which prevented selection of Fighter Abilities (#872)
- Ice Harvester drone duration (#883)
- Damage bonus with Jackdaw Sharpshooter Mode (#871)
- Issue which causes Apostle fittings to crash (#874)
- GUI Tooltip incorrectly swapped Mag and Radar ECM strengths (#879)
v1.25.0
Database:
- Ascension 1.9
- Fleet boosting has been completely overhauled. The Fleet interface has been replaced by the Command interface which is simply a list of boosting fits (much like how you can project fits). Setting fits as booster fits has been temporarily disabled and will make a reappearance in a later release.
New:
- Item attributes and values can now be exported with a click of a button (#779)
- Proxy settings can now take a username and password (#26 / #746 / #759)
- Setting in Window> preferences to open fittings in new tab by default (#757 / #791)
- Tooltip showing hull bonuses will appear if hovering over a ship in the fitting browser (#798)
- "Project Onto Fitting" option has been created for the fitting context menu in the ship browser (#803 / #810)
- "Notes" pane has been added to keep notes about your fittings (#364, #821)
- Item Compare can not be sorted by column (does not work for Price) (#857)
Changed:
- Fighters will now have some standard ability activated by default (#799)
- HTML Export: null-sec.com and IGB support has been dropped due to neither of them being a thing anymore. All ships will open in O.smium (#826, #827)
- Mining yield stats have been changed from /s to /hr, because we at pyfa care about sensible units (#790)
- Reactive Armor Hardener has been tweaked to be more accurate (#689)
Fixed:
- Number of charges in the multi-buy export (#761 / #760)
- Some incorrect stats with Mining drones / rigs (#762)
- Carrier / fighter fixes (#756)
- Some calculation bugs with subsystems (#714, #770)
- Hacking modules getting double bonuses (#769)
- Drag image getting stuck when dragging a fitting (#479)
- Grouped drones in DNA export (#367, #828)
Technical:
- Effects can now be toggled by double clicking the effect in the Item Stats window (#804)
And probably some more things that I've forgotten to include. A big thank you to the many developers who contributed to this release of pyfa, notably @Ebag333, @MrNukealizer, @resinneublem, @IndictionEve, and everyone else I'm forgetting. This is probably the heaviest contributor release we've had. :D
Special thank you to @MrNukealizer and @Ebag333 for heading up some great, interesting research and discussion that lead to a new implementation of the RAH; all information that was found on the RAH can be found in #680 and the references to it.