A city building game with procedural generation and artificial intelligence.
Build the perfect city on a wild land.
In Simulopolis, each citizen is an autonomous agent which has needs (energy, satiety, health and safety), its own personality and physiology. The citizens will try to satisfy their needs and to maximize their happiness.
Your goal as a mayor is to build and manage a city that will allow your citizens to be happy. Experiment different economic models, policies and architectures to achieve that.
- Nearly an infinity of terrains on which you can settle your city.
- Create homes and jobs to attract new citizens in your town.
- Manage the policies of the city: set the taxes, the minimum wage, etc.
- Watch the citizens live: they use the infrastructures you built to rest, move, shop and work. But be careful, if they are not happy, they will leave the city.
This game is currently in development. Planned features include:
- Services: schools, police stations and hospitals.
- The citizens will be able to create their own private companies and compete with the public services.
- Call for bids: you can mark parcels available to private companies which will make offers to obtain them. As the mayor, you will choose the companies that will win them.
- A lot more.
You can download the latest stable releases on the itch.io page.
- Most assets are done by Kenney.
- Musics written by Erik Satie and interpreted by Kevin MacLeod.
There are only three dependencies:
The easiest way to build the project is to use cmake.
You can support the project by making a donation on the itch.io page.
Distributed under the GNU GENERAL PUBLIC LICENSE version 3