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Update docs / 2024-01-14 / 13:31:14
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pthom committed Jan 14, 2024
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10 changes: 5 additions & 5 deletions docs/book/_sources/doc_params.md
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Expand Up @@ -1160,14 +1160,14 @@ struct BackendPointers
```cpp

// `bool hasEdrSupport()`:
// Check whether extended dynamic range (EDR), i.e. the ability to reproduce intensities exceeding the
// standard dynamic range from 0.0-1.0, is supported.
// Check whether extended dynamic range (EDR), i.e. the ability to reproduce
// intensities exceeding the standard dynamic range from 0.0-1.0, is supported.
//
// To leverage EDR support, you will need to set `floatBuffer=true` in `RendererBackendOptions`.
// To leverage EDR support, you need to set `floatBuffer=true` in `RendererBackendOptions`.
// Only the macOS Metal backend currently supports this.
//
// This currently returns false on all backends except Metal, where it checks whether this is
// supported on the current displays.
// This currently returns false on all backends except Metal, where it checks whether
// this is supported on the current displays.
bool hasEdrSupport();


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10 changes: 5 additions & 5 deletions docs/book/doc_params.html
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Expand Up @@ -1575,14 +1575,14 @@ <h2>Backend Pointers<a class="headerlink" href="#backend-pointers" title="Permal
<section id="renderer-backend-options">
<h2>Renderer Backend Options<a class="headerlink" href="#renderer-backend-options" title="Permalink to this heading">#</a></h2>
<div class="highlight-cpp notranslate"><div class="highlight"><pre><span></span><span class="c1">// `bool hasEdrSupport()`:</span>
<span class="c1">// Check whether extended dynamic range (EDR), i.e. the ability to reproduce intensities exceeding the</span>
<span class="c1">// standard dynamic range from 0.0-1.0, is supported.</span>
<span class="c1">// Check whether extended dynamic range (EDR), i.e. the ability to reproduce</span>
<span class="c1">// intensities exceeding the standard dynamic range from 0.0-1.0, is supported.</span>
<span class="c1">//</span>
<span class="c1">// To leverage EDR support, you will need to set `floatBuffer=true` in `RendererBackendOptions`.</span>
<span class="c1">// To leverage EDR support, you need to set `floatBuffer=true` in `RendererBackendOptions`.</span>
<span class="c1">// Only the macOS Metal backend currently supports this.</span>
<span class="c1">//</span>
<span class="c1">// This currently returns false on all backends except Metal, where it checks whether this is</span>
<span class="c1">// supported on the current displays.</span>
<span class="c1">// This currently returns false on all backends except Metal, where it checks whether</span>
<span class="c1">// this is supported on the current displays.</span>
<span class="kt">bool</span><span class="w"> </span><span class="nf">hasEdrSupport</span><span class="p">();</span>


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