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vcpkg.json manifest: require glfw 3.3.8 (3.3.9 can fail under windows)
Inside choosePixelFormat(), nativeCount is 50 instead of 14 (for example), and we get a failure here: for (i = 0; i < nativeCount; i++) { _GLFWfbconfig* u = usableConfigs + usableCount; pixelFormat = i + 1; if (_glfw.wgl.ARB_pixel_format) { // Get pixel format attributes through "modern" extension if (!wglGetPixelFormatAttribivARB(window->context.wgl.dc, pixelFormat, 0, attribCount, attribs, values)) { // We will fail here _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, :
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