Enable asset load redirection #359
Workflow file for this run
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name: "Win_Mac_Linux" | |
# Test that a default build works with no specific option on all desktop platforms | |
on: | |
workflow_dispatch: | |
pull_request: | |
push: | |
jobs: | |
build: | |
name: Cpp | |
runs-on: ${{ matrix.platform }} | |
strategy: | |
fail-fast: false | |
matrix: | |
platform: [windows-latest, macos-latest, ubuntu-latest] | |
window_backend: [ Glfw, Sdl ] | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
submodules: true | |
- name: apt install xorg-dev libglfw3-dev libsdl2-dev libfreetype-dev (ubuntu only) | |
if: ${{ matrix.platform == 'ubuntu-latest' }} | |
run: sudo apt-get update && sudo apt-get install -y xorg-dev libglfw3-dev libsdl2-dev libfreetype-dev | |
- name: Build and install | |
shell: bash | |
run: | | |
mkdir build | |
cd build | |
if [ "${{ matrix.window_backend }}" = "Sdl" ]; then | |
cmake .. -DHELLOIMGUI_USE_SDL2=ON -DHELLOIMGUI_HAS_OPENGL3=ON -DHELLOIMGUI_DOWNLOAD_FREETYPE_IF_NEEDED=ON -DCMAKE_BUILD_TYPE=Release | |
fi | |
if [ "${{ matrix.window_backend }}" = "Glfw" ]; then | |
cmake .. -DHELLOIMGUI_DOWNLOAD_FREETYPE_IF_NEEDED=ON -DCMAKE_BUILD_TYPE=Release | |
fi | |
cmake --build . -j 3 |