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Adding a Sloppy PS2 port of fluidsynth
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Added a if condition on fluidsynth using libpthread instead of libatomic.
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7dog123 committed May 7, 2024
1 parent cf2651a commit 4478d8a
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4 changes: 4 additions & 0 deletions build-cmakelibs.sh
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Expand Up @@ -87,6 +87,8 @@ git clone --depth 1 -b release-2.6.3 https://github.com/libsdl-org/SDL_mixer.git
git clone --depth 1 -b release-2.6.3 https://github.com/libsdl-org/SDL_image.git || { exit 1; }
git clone --depth 1 -b release-2.20.2 https://github.com/libsdl-org/SDL_ttf.git || { exit 1; }

git clone --depth 1 -b ee-sans_glib https://github.com/ps2dev/fluidsynth || { exit 1; }

##
## Build cmake projects
##
Expand Down Expand Up @@ -117,5 +119,7 @@ build SDL_mixer -DCMAKE_POSITION_INDEPENDENT_CODE=OFF -DSDL2MIXER_DEPS_SHARED=OF
build SDL_image -DCMAKE_POSITION_INDEPENDENT_CODE=OFF -DBUILD_SHARED_LIBS=OFF
build SDL_ttf -DBUILD_SHARED_LIBS=OFF -DCMAKE_POSITION_INDEPENDENT_CODE=OFF -DSDL2TTF_SAMPLES=OFF

build fluidsynth-sans-glib

# Finish
cd ..

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