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This adds unit tests for the functionality within
beginShape
/endShape
in 2D and WebGL mode so that we can use this as a checklist when refactoring the internals for shape drawing.Some notes:
curveTightness
is treated differently within WebGL and 2D modes. I'm leaving the test cases in for now, but we should expect one or the other to break in the future when we use a common implementation.cc @GregStanton