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lights() and specularMaterial() support on framebuffer block when filter is applied inside the block. #6596

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merged 1 commit into from
Nov 30, 2023

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perminder-17
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@perminder-17 perminder-17 commented Nov 29, 2023

Resolves #6595

Changes:

This pull request addresses the inconsistency observed when using lights() and specularmaterial() within the framebuffer block, specifically when the filter() function is applied internally. The proposed changes ensure that lights and materials behave as expected within the framebuffer block, enhancing overall rendering consistency.

Screenshots of the change:
before:-
fixes-blur
after:-
fixes-after

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@perminder-17
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This was an oversight when we solved the issue #6559

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@davepagurek davepagurek left a comment

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Thanks for catching this!

@davepagurek davepagurek merged commit aa75140 into processing:main Nov 30, 2023
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Thanks for catching this!

Yess... Thanks❤

@perminder-17 perminder-17 deleted the fixes-framebuffer branch November 30, 2023 14:12
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