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Inconsistency in lights() and specularmaterial() within Framebuffer Block when filter() is Applied inside the block #6595

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perminder-17 opened this issue Nov 29, 2023 · 0 comments · Fixed by #6596

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@perminder-17
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Most appropriate sub-area of p5.js?

  • Accessibility
  • Color
  • Core/Environment/Rendering
  • Data
  • DOM
  • Events
  • Image
  • IO
  • Math
  • Typography
  • Utilities
  • WebGL
  • Build Process
  • Unit Testing
  • Internalization
  • Friendly Errors
  • Other (specify if possible)

p5.js version

v1.9.0

Web browser and version

Chrome

Operating System

Windows

Steps to reproduce this

Steps:

  1. Create a scene with lighting and materials.
  2. Use the framebuffer block to apply a filter to the scene.
  3. Observe that the lights() and specularmaterial() functions do not behave as expected within the framebuffer block when filter is applied.

fixes-blur

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