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Use un-multiplied alpha in shader hooks
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...l/screenshots/WebGL/Opacity/Basic colors have opacity applied correctly/000.png
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...isual/screenshots/WebGL/Opacity/Basic colors have opacity applied correctly/metadata.json
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...ebGL/Opacity/Colors have opacity applied correctly when lights are used/000.png
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...ts/WebGL/Opacity/Colors have opacity applied correctly when lights are used/metadata.json
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...ots/WebGL/Opacity/Colors in shader hooks have opacity applied correctly/000.png
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...enshots/WebGL/Opacity/Colors in shader hooks have opacity applied correctly/metadata.json
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...enshots/WebGL/Opacity/Colors in textures have opacity applied correctly/000.png
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...screenshots/WebGL/Opacity/Colors in textures have opacity applied correctly/metadata.json
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.../WebGL/Opacity/Colors in tinted textures have opacity applied correctly/000.png
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...hots/WebGL/Opacity/Colors in tinted textures have opacity applied correctly/metadata.json
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