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Document SFX_RUN does not play correctly when a wild Pokemon flees from battle #1099

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merged 1 commit into from
Jan 2, 2024

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SoupPotato
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Updated with new "SFX_RUN does not play correctly when a wild Pokemon flees from battle

@mid-kid
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mid-kid commented Dec 22, 2023

"the wrong command being used" -> "the wrong function being called"
That's the only comment I have towards this. I trust that this has been tested.

@SoupPotato
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corrected, and yes it has been tested and works

docs/bugs_and_glitches.md Outdated Show resolved Hide resolved
@vulcandth vulcandth changed the title Update bugs_and_glitches.md Document SFX_RUN does not play correctly when a wild Pokemon flees from battle Jan 2, 2024
@vulcandth vulcandth merged commit 184c53e into pret:master Jan 2, 2024
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@@ -83,6 +83,7 @@ Fixes in the [multi-player battle engine](#multi-player-battle-engine) category
- [Team Rocket battle music is not used for Executives or Scientists](#team-rocket-battle-music-is-not-used-for-executives-or-scientists)
- [No bump noise if standing on tile `$3E`](#no-bump-noise-if-standing-on-tile-3e)
- [Playing Entei's Pokédex cry can distort Raikou's and Suicune's](#playing-enteis-pok%C3%A9dex-cry-can-distort-raikous-and-suicunes)
- [`SFX_RUN` does not play correctly when a wild Pokemon flees from battle](#sfx_run-does-not-play-correctly-when-a-wild-pokemon-flees-from-battle)
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Pokémon


### `SFX_RUN` does not play correctly when a wild Pokemon flees from battle

Due to the wrong function being called, `SFX_RUN` is never heard when a wild Pokemon flees from battle.
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(https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm):

```diff
.skip_text
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vulcandth pushed a commit to pret/pokegold that referenced this pull request Jan 2, 2024
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4 participants