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Document SFX_RUN does not play correctly when a wild Pokemon flees from battle #1099
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"the wrong command being used" -> "the wrong function being called" |
corrected, and yes it has been tested and works |
…from battle Co-Authored-By: SoupPotato <[email protected]>
@@ -83,6 +83,7 @@ Fixes in the [multi-player battle engine](#multi-player-battle-engine) category | |||
- [Team Rocket battle music is not used for Executives or Scientists](#team-rocket-battle-music-is-not-used-for-executives-or-scientists) | |||
- [No bump noise if standing on tile `$3E`](#no-bump-noise-if-standing-on-tile-3e) | |||
- [Playing Entei's Pokédex cry can distort Raikou's and Suicune's](#playing-enteis-pok%C3%A9dex-cry-can-distort-raikous-and-suicunes) | |||
- [`SFX_RUN` does not play correctly when a wild Pokemon flees from battle](#sfx_run-does-not-play-correctly-when-a-wild-pokemon-flees-from-battle) |
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Pokémon
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### `SFX_RUN` does not play correctly when a wild Pokemon flees from battle | ||
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Due to the wrong function being called, `SFX_RUN` is never heard when a wild Pokemon flees from battle. |
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(https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm): | ||
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```diff | ||
.skip_text |
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…from battle (pret/pokecrystal#1099) Co-authored-by: SoupPotato <[email protected]>
Updated with new "
SFX_RUN
does not play correctly when a wild Pokemon flees from battle