A light weight Corona+Lua skeleton for game jams/compos
This is a lightweight skeleton that is intended to make it a bit easier to get a game jam entry up and going with CoronaSDK. It has a simple text based menu scene, a game scene where you can choose from a simple "world" organization of displayObjects or easily load in a tiled .JSON map as your world.
It also includes a pre-made HUD layer for score and a few open source libraries that have been released in various places by ponywolf.
- scenes - instanced scene system
- joyKey - axis to keystroke
- ponycolor - simple color conversion
- ponymenu - text menu system
- snap - displayObject alignment
- ponystroke - stroked text
- ponytiled - tiled map loader
- ponyfx - various quick transition effects
- visualMonitor - frame rate, displayObject counter
- vjoy - virtual joystick, button lib
- light - lighting system from Darkest Tower
- scanlines - generated scanlines
- pixelWorld - a low-rez render via snapshot