Releases
v1.6.0
Added "light" image editing/effects: resize, tint, brightness, contrast and flip (horizontal and vertical)
all effects are done live on the GPU
when the project is saved a new image with the effects applied is generated
device_2D.lua
uses this image so that it works with Render2D
device_2D.lua
also stores which original image + effects were used so that when reloaded in RE Edit, it works as well
Watch it in action
Added a menu entry "File/Delete unused images" to figure out which images (under GUI2D) are used by the project and which ones are not
Added a performance menu to tweak the frame rate
Use Alt
key to disable most filters (used when selecting images or properties in drop down lists)
Internally, massive refactoring of the code to use raylib as the backend for ImGui:
much more common code between Windows and macOS
using custom OpenGL shader (for effects on GPU)
generate the panel (using raylib + custom shader) into a texture to be rendered as an image in ImGui
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