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fix: WebGLMultipleRenderTargets is removed in r172. (#309)
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Original file line number | Diff line number | Diff line change |
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import * as THREE from 'three' | ||
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const version = /* @__PURE__ */ (() => parseInt(THREE.REVISION.replace(/\D+/g, '')))() | ||
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// NOTE: WebGLMultipleRenderTargets is removed since r172, so we implement it ourselves. | ||
// https://github.com/mrdoob/three.js/pull/26427 | ||
export const WebGLMultipleRenderTargets = | ||
version >= 162 | ||
? class extends THREE.WebGLRenderTarget { | ||
constructor(width = 1, height = 1, count = 1, options = {}) { | ||
super(width, height, { ...options, count }) | ||
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this.isWebGLMultipleRenderTargets = true | ||
} | ||
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get texture() { | ||
return this.textures | ||
} | ||
} | ||
: class extends THREE.WebGLRenderTarget { | ||
constructor(width = 1, height = 1, count = 1, options = {}) { | ||
super(width, height, options) | ||
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this.isWebGLMultipleRenderTargets = true | ||
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const texture = this.texture | ||
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this.texture = [] | ||
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for (let i = 0; i < count; i++) { | ||
this.texture[i] = texture.clone() | ||
this.texture[i].isRenderTargetTexture = true | ||
} | ||
} | ||
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setSize(width, height, depth = 1) { | ||
if (this.width !== width || this.height !== height || this.depth !== depth) { | ||
this.width = width | ||
this.height = height | ||
this.depth = depth | ||
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for (let i = 0, il = this.texture.length; i < il; i++) { | ||
this.texture[i].image.width = width | ||
this.texture[i].image.height = height | ||
this.texture[i].image.depth = depth | ||
} | ||
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this.dispose() | ||
} | ||
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this.viewport.set(0, 0, width, height) | ||
this.scissor.set(0, 0, width, height) | ||
} | ||
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copy(source) { | ||
this.dispose() | ||
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this.width = source.width | ||
this.height = source.height | ||
this.depth = source.depth | ||
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this.scissor.copy(source.scissor) | ||
this.scissorTest = source.scissorTest | ||
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this.viewport.copy(source.viewport) | ||
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this.depthBuffer = source.depthBuffer | ||
this.stencilBuffer = source.stencilBuffer | ||
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if (source.depthTexture !== null) this.depthTexture = source.depthTexture.clone() | ||
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this.texture.length = 0 | ||
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for (let i = 0, il = source.texture.length; i < il; i++) { | ||
this.texture[i] = source.texture[i].clone() | ||
this.texture[i].isRenderTargetTexture = true | ||
} | ||
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return this | ||
} | ||
} |
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