Release v3.1.0
- WebGL support is now available in desktop and mobile browser builds. To enable it, update your
manifest.json
with:
"browser": {
"canvas": {
"useWebGL": true
}
},
- Filtered images on browser canvas are now cached for better performance
- ui.resource.loader now has a progress property for preloading progress updates
- Preloading audio is now supported in browser, by providing an array of individual mp3 urls to the preloader
- Preloading sounds by directory to be supported in a future release
- Rendering logic has been overhauled, using matrix transform objects for optimization
- Splash screens now show properly in the browser during game load
- Hyphenated font names now load correctly in browser