Skip to content

Release v3.1.0

Compare
Choose a tag to compare
@rogueSkib rogueSkib released this 10 Oct 05:17
· 148 commits to master since this release
  • WebGL support is now available in desktop and mobile browser builds. To enable it, update your manifest.json with:
  "browser": {
    "canvas": {
      "useWebGL": true
    }
  },
  • Filtered images on browser canvas are now cached for better performance
  • ui.resource.loader now has a progress property for preloading progress updates
  • Preloading audio is now supported in browser, by providing an array of individual mp3 urls to the preloader
    • Preloading sounds by directory to be supported in a future release
  • Rendering logic has been overhauled, using matrix transform objects for optimization
  • Splash screens now show properly in the browser during game load
  • Hyphenated font names now load correctly in browser