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Bump bevy from 0.8.1 to 0.11.3 #1

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@dependabot dependabot bot commented on behalf of github Oct 17, 2023

Bumps bevy from 0.8.1 to 0.11.3.

Changelog

Sourced from bevy's changelog.

Changelog

While we try to keep the Unreleased changes updated, it is often behind and does not include all merged pull requests. To see a list of all changes since the latest release, you may compare current changes on git with previous release tags.

Version 0.11.0 (2023-07-09)

Rendering

  • [Webgpu support][8336]
  • [improve shader import model][5703]
  • [Screen Space Ambient Occlusion (SSAO) MVP][7402]
  • [Temporal Antialiasing (TAA)][7291]
  • [Immediate Mode Line/Gizmo Drawing][6529]
  • [Make render graph slots optional for most cases][8109]
  • [Split opaque and transparent phases][8090]
  • [Built-in skybox][8275]
  • [Add parallax mapping to bevy PBR][5928]
  • [Add port of AMD's Robust Contrast Adaptive Sharpening][7422]
  • [Add RenderGraphApp to simplify adding render nodes][8007]
  • [Add screenshot api][7163]
  • [Add morph targets][8158]
  • [Screenshots in wasm][8455]
  • [Add ViewNode to simplify render node management][8118]
  • [Bias texture mipmaps][7614]
  • [Instanced line rendering for gizmos based on bevy_polyline][8427]
  • [Add RenderTarget::TextureView][8042]
  • [Change default tonemapping method][8685]
  • [Allow custom depth texture usage][6815]
  • [Use the prepass normal texture in main pass when possible][8231]
  • [Left-handed y-up cubemap coordinates][8122]
  • [Allow SPIR-V shaders to process when shader defs are present][7772]
  • [Remove unnecesssary values Vec from DynamicUniformBuffer and DynamicStorageBuffer][8299]
  • [Add MAY_DISCARD shader def, enabling early depth tests for most cases][6697]
  • [Add Aabb calculation for Sprite, TextureAtlasSprite and Mesh2d][7885]
  • [Color::Lcha constructors][8041]
  • [Fix Color::as_rgba_linear for Color::Lcha][8040]
  • [Added Globals struct to prepass shader][8070]
  • [Derive Copy and Clone for Collision][8121]
  • [Fix crash when enabling HDR on 2d cameras][8151]
  • [Dither fix][7977]
  • [Compute vertex_count for indexed meshes on GpuMesh][8460]
  • [Run update_previous_view_projections in PreUpdate schedule][9024]
  • [Added WebP image format support][8220]

... (truncated)

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Bumps [bevy](https://github.com/bevyengine/bevy) from 0.8.1 to 0.11.3.
- [Release notes](https://github.com/bevyengine/bevy/releases)
- [Changelog](https://github.com/bevyengine/bevy/blob/main/CHANGELOG.md)
- [Commits](bevyengine/bevy@v0.8.1...v0.11.3)

---
updated-dependencies:
- dependency-name: bevy
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <[email protected]>
@dependabot dependabot bot added the dependencies Pull requests that update a dependency file label Oct 17, 2023
@dependabot dependabot bot force-pushed the dependabot/cargo/bevy-0.11.3 branch from 8e4f9bb to 0b39c41 Compare October 17, 2023 21:40
@GlenDC
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GlenDC commented Oct 20, 2023

Bevy is No longer used.

@GlenDC GlenDC closed this Oct 20, 2023
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dependabot bot commented on behalf of github Oct 20, 2023

OK, I won't notify you again about this release, but will get in touch when a new version is available. If you'd rather skip all updates until the next major or minor version, let me know by commenting @dependabot ignore this major version or @dependabot ignore this minor version. You can also ignore all major, minor, or patch releases for a dependency by adding an ignore condition with the desired update_types to your config file.

If you change your mind, just re-open this PR and I'll resolve any conflicts on it.

@dependabot dependabot bot deleted the dependabot/cargo/bevy-0.11.3 branch October 20, 2023 05:47
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