Fix overmap sprites for dirt/rural road using new ids #145
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I changed the dirt road ids in #72431 which borked all the overmap tilesets. Fixed it then decided
t_pavement_y
looked a bit odd when the perfectly goodt_dirt
multitile exists, I'll happily revert that change to just fix them though if you don't like it.Before it broke:
Current:
Result of PR, gravel(
t_railroad_rubble
) sprites also look nice: