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Refactor game to use context/provider #24
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I'll merge the changes form #25 before I open this back up |
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This PR refactors our game to use context/provider, so many values are computed for us, which is nice. It also means that components can import state themselves, as opposed to having the props passed in. This makes refactoring less painful.
While this is a more "react" way of doing things, I do think it's harder to read if you aren't familiar with it.