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Phaser CE v2.11.1

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@photonstorm photonstorm released this 05 Oct 08:45
· 510 commits to master since this release
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Version 2.11.1 - 2 October 2018

Bug Fixes

  • Fixed an error passing box2d options in the game configuration settings (#553).
  • Fixed some compressed texture formats failing to load (#562).
  • Fixed an issue where if the WebGL renderer failed to initialize that RenderTexture's would still try to use it if no renderer was provided (#575).
  • Fixed an inconsistent return value in BitmapData#copy (#580).
  • Tweens are now cleaned up completely when destroying the game (#581).
  • Game now nulls a reference to itself from PIXI after destroy (#583).
  • Fixed a BitmapFont frame error when using trim frame in atlas (#587).
  • Fixed BitmapData#shadow ignoring blur or x/y offset when set to 0 (#591).

Updates

  • AnimationParser.spriteSheet now tells you the minimum image dimensions it expects if it fails to produce at least one complete frame from the spritesheet (#559).
  • Game now checks SoundManager's muteOnPause property whenever the game's paused property is set so one can control whether sounds play when the game is manually paused. Previously, the property was only used when the game focus was lost in the DOM (#572).

TypeScript definitions

  • Fixed the definition for bitmapText() in GameObjectFactory (#561).
  • Fixed the definition for clear() in RenderTexture (#573).
  • Fixed the definition for Video volume.

Documentation

  • Changed the game configuration object's canvasID property name. The previous name, canvasId, was incorrect and would be ignored.
  • Clarified the spacing argument in Loader#spritesheet (#448, #559).
  • Corrected P2#createGearConstraint (#566).
  • Corrected Tilemap#copy, Tilemap#replace (#586).
  • Typo (#594).
  • Corrected Key#upDuration, Keyboard#upDuration (#595).

Thanks

@B10215029, @CorayThan, @FostUK, @Jazcash, @Lucas-C, @Mertank, @Nek-, @aeonwilliams, @dywedir, @foreverip, @giniwren, @josalmi, @joshlory, @rydash, @samme, @tiagokeller, @zhaxiu3