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0.1.0‐snapshot‐1

petrolpark edited this page Sep 25, 2024 · 1 revision

Additions (in rough order of how exciting they are)

  • Separating Potions with the Centrifuge
  • Milk and Apple Juice Cartons
  • Certain non-Mixture fluids can be pumped into Vats and automatically converted to Mixtures
  • Carbon Fiber, new Plastics, Nether Crocoite, Chromium, Lead, Inox and Borosilicate Glass
  • Flame Retardants
  • New PPE
  • Mechanical Sieve
  • Biome-dependent processing recipes
  • Catalytic Converter
  • Beaker, Round-Bottomed Flask, Test Tube Rack and Measuring Cylinder
  • Tree Tapping
  • Element Blocks
  • Stampers and the Blank Music Disc
  • Glassblowing
  • Custom Explosive Mixes
  • Creatine
  • Seismograph and oil prospecting minigame
  • Redstone Programmer
  • Trypolithography (Circuit Boards, Circuit Masks and Keypunches)

Chemistry Additions

  • Wolff-Kishner reduction
  • Alcohol dehydration
  • Plenty of electrophilic additions
  • Nitro group hydrogenation
  • Phosgene and isocyanates
  • Toluene nitration is split into two steps
  • Alkynes
  • Organoboron reactions

Removals

  • Magic Oxidant and Magic Reductant
  • ANFO, Cordite, Nitrocellulose and Picric Acid Blocks
  • Coaxial Cogwheel, Double Cardan Shaft, Differential, Planetary Gearset (ported to Petrol's Parts)

Compatibility

  • Create: The Factory Must Grow
    • TFMG Distillation recipes can be done in Destroy's Distillation towers
  • Create: Big Cannons
    • Mixtures in Fluid Shells will pollute and contaminate as if they came out of a pipe
    • Mixed Charges and Mixed Shells
    • Each mod's Gas Masks are interchangeable
  • Curios
    • Lab Goggles and others can be put in the head slot and will work as Engineers' Goggles and PPE
    • Badges can be worn in a new Curios slot
  • Fluids can now be tagged as pollutants and coolants

Tweaks

  • Acid dissociation is now 1st order w.r.t. water
  • You can now see gases in Vats
  • Using a Creative Blaze Cake on a Refrigerstrayter will cause it to cool indefinitely
  • Mercury is tagged as acutely toxic
  • Methanol is tagged as a solvent
  • Sped up Andrussow Process (1000kJ is quite a high activation energy)
  • Sped up chlorine production
  • Centrifugation is more rigorous
  • Preexponential factors have dynamic units in JEI
  • Destroy's TNT and vanilla's "TNT" have been separated
  • Charge is now specific to Atoms and is not a single value for the whole Molecule
  • Made it easier to get Rhodium from Mashed Potato, and it is guaranteed the first time
  • Discovering oil awards experience
  • Vat thermometers and barometers now output a configurable Redstone signal
  • Species can have concentrations listed in millimolar or micromolar, so they don't show as "0.0M"
  • Particles show whenever a crop fails to grow due to Pollution
  • Alcohol and Baby Blue can be individually disabled
  • Some types of Pollution are now local to chunks rather than the whole world
  • Vats work with the Threshold Switch
  • Revised Vat Ponders
  • More Advancements
  • Butter no longer requires cooling
  • Changed volume conversion from 1L = 1B to 1L = 1mB
  • Many more things are configurable
  • Vats can be moved by contraptions as one body
  • Certain Blocks will now show Lab Goggles rather than Engineer's Goggles in the Goggle overlay
  • Datapack support for Vat materials
  • Rate constants for water self-ionisation fixed so water has pH ~7 at RTP

Bug Fixes

  • Deconstructed Vats flushing as though they still had vents
  • Z-fighting with Vat vents
  • Deepslate Nickel Ore being tagged as a fluorite ore instead of nickel
  • Rendering bugs with Aging Barrels
  • Pick block working incorrectly
  • Doubling of Differential model in its Ponder
  • Text not appearing in JEI if multiple reactions are being shown on screen
  • Picric Acid Tablet recipe taking sodium ions
  • Decomposition of chlorodifluoromethane producing hydrofluoric acid
  • Using a Creative Blaze Burner causing it to render wrong, and cool
  • Occasional crash when using Test Tube
  • Centrifuge producing impossible concentrations of fluids
  • Advancements not being awarded
  • Reverse reactions not showing up in JEI
  • Pipes not connecting to new Vats until updated
  • Mixtures pumped out of pipes not hurting entities
  • Pumpjacks rendering wrong and not rotating on contraptions
  • Odd Aging Barrel behaviour
  • Test Tube rendering issues
  • Block colour changes from Smog pollution needing a reload to appear
  • Crash working out what colour rain should be
  • Duplication of iodine and other reaction results in Vats
  • Crash when hovering an item in the latest JEI version
  • Water not changing color with Smog level changes
  • Commands not having the correct permission level
  • Using a Syringe on a Mob in Creative consumes the Item
  • Breeding cooldown reduction of Baby Blue not working
  • Incorrect densities of Chlorine, R-22, Hydrogen Fluoride and Carbon Dioxide
  • Adding items to Vats not disturbing the equilibrium

For Developers

   FROWNS
   Chemistry Definitions
   Custom Groups
   Custom Generic Reactions

Changelogs

It'll Get Beta

   0.0.1
   0.0.2
   0.0.3
   0.0.4
   0.0.5
   0.0.6
   0.0.7
   0.0.8

Beta Still

   0.1.0-snapshot-1
   0.1.0-snapshot-2
   0.1.0-snapshot-3
   0.1.0-snapshot-4
   0.1.0-snapshot-5
   0.1.0-snapshot-6
   0.1.0-snapshot-7
   0.1.0-snapshot-8
   0.1.0-snapshot-9
   0.1.0-snapshot-10

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