A simple library to query mouse and keyboard inputs on demand without a window. Will work in Windows, Linux on X11, and macOS.
use device_query::{DeviceQuery, DeviceState, MouseState, Keycode};
let device_state = DeviceState::new();
let mouse: MouseState = device_state.get_mouse();
println!("Current Mouse Coordinates: {:?}", mouse.coords);
let keys: Vec<Keycode> = device_state.get_keys();
println!("Is A pressed? {}", keys.contains(Keycode::A));
Windows shouldn't require any special software to be installed for device_query
to work properly.
On Linux, the X11 development libraries are required for device_query
to query state from the OS.
On Ubuntu/Debian:
sudo apt install libx11-dev
On Fedora/RHEL/CentOS:
sudo dnf install xorg-x11-server-devel
On newer versions of MacOS, you may run into issues where you only see meta keys such as shift, backspace, et cetera. This is due to a permission issue. To work around this:
- open the MacOS system preferences
- go to Security -> Privacy
- scroll down to Accessibility and unlock it
- add the app that is using
device_query
(such as your terminal) to the list
device_query
allows you to register callbacks for various device events such as key presses and mouse movements.
Here's a simple example demonstrating how to use the callback system:
extern crate device_query;
use device_query::{DeviceEvents, DeviceEventsHandler, Keycode, MouseButton, MousePosition};
use std::thread;
use std::time::Duration;
fn main() {
// Initialize the event handler with a sleep duration of 10 milliseconds
let event_handler = DeviceEventsHandler::new(Duration::from_millis(10))
.expect("Could not initialize event loop");
// Register callbacks for various events
// The callbacks will be automatically deregistered when they go out of scope
let _mouse_move_guard = event_handler.on_mouse_move(|position: &MousePosition| {
println!("Mouse moved to position: {:?}", position);
});
// Keep the main thread alive to continue receiving events
loop {
thread::sleep(Duration::from_secs(1000));
}
}