We develop a basic ray caster based on the known graphics theory and its related math This is an basic implementaion of a ray caster using basic python and numpy In the small project we try to implement the basic elements of scene: Orthogonal Cameras, Rays , Depth Maps , and Ray Caster Functions The output of the code is projected in the JPG files uploaded. The corresponding scene elements are parsed from the json files attached.
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We develop a basic ray caster based on the known graphics theory and its related math
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