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Fix compilation with latest CGE #1

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michaliskambi
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I was following-up on an old TODO related to this project, and by the way I fixed compilation of it with latest CGE.

(In the past this project used to cause

Warning: Calling TGLSceneShape.UnAssociateNode on X3D node that is already not associated with anything: PhysicalMaterial. This can happen when you manually change nodes. 

The underlying issue was fixed some time ago, today I was reworking it -- used this sample to make sure it's still good.)

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