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export type Vector = [number, number, number] | ||
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export function compute_area(a: Vector, b: Vector, c:Vector) { | ||
const [vx, vy, vz] = [b[0]-a[0], b[1]-a[1], b[2]-a[2]] | ||
const [wx, wy, wz] = [c[0]-a[0], c[1]-a[1], c[2]-a[2]] | ||
return 0.5*Math.sqrt((vy*wz-vz*wy)**2 + (vz*wx-vx*wz)**2 + (vx*wy-vy*wx)**2) | ||
} | ||
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export function vector_diff(a: Vector, b: Vector): Vector { | ||
return [a[0]-b[0], a[1]-b[1], a[2]-b[2]] | ||
} | ||
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export function vector_sum(a: Vector, b: Vector): Vector { | ||
return [a[0]+b[0], a[1]+b[1], a[2]+b[2]] | ||
} | ||
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export function scale_vector(b: number, a: Vector): Vector { | ||
return [a[0]*b, a[1]*b, a[2]*b] | ||
} | ||
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export function number_product(a: Vector, b: Vector): number { | ||
return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] | ||
} | ||
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export function squared_norm(a: Vector): number { | ||
return number_product(a,a) | ||
} |
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import Surf from './surf' | ||
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const PI = Math.PI | ||
const cos = Math.cos | ||
const sin = Math.sin | ||
const sqrt = Math.sqrt | ||
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export class Pringle extends Surf { | ||
constructor(h:number=0.5,n:number=2) { | ||
super() | ||
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this.addBorder(t => | ||
[ cos(t), | ||
sin(t), | ||
h*sin(n*t)], 2*PI) | ||
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this.addBorderVertex(0) // v0 | ||
this.addBorderVertex(2*PI/3) // v1 | ||
this.addBorderVertex(4*PI/3) // v2 | ||
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this.addTriangle(0, 1, 2) | ||
} | ||
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run() { | ||
this.triangulate(1) | ||
this.evolveMeanCurvature(0.05,20) | ||
this.triangulate(0.5) | ||
this.evolveMeanCurvature(0.05,20) | ||
} | ||
} | ||
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export class Catenoid extends Surf { | ||
constructor(R:number=1, h:number=1) { | ||
super() | ||
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this.addBorder(t => [R*cos(t), R*sin(t),0], 2*PI) | ||
this.addBorder(t => [R*cos(t), R*sin(t),h], 2*PI) | ||
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this.addBorderVertex(0,0) // 0 | ||
this.addBorderVertex(2*PI/3, 0) // 1 | ||
this.addBorderVertex(4*PI/3, 0) // 2 | ||
this.addBorderVertex(0,1) // 3 | ||
this.addBorderVertex(2*PI/3, 1) // 4 | ||
this.addBorderVertex(4*PI/3, 1) // 5 | ||
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this.addQuad(0,1,4,3) | ||
this.addQuad(1,2,5,4) | ||
this.addQuad(2,0,3,5) | ||
} | ||
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run() { | ||
this.triangulate(1) | ||
this.evolveMeanCurvature(0.05,20) | ||
this.triangulate(0.5) | ||
this.evolveMeanCurvature(0.05,20) | ||
} | ||
} | ||
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export class Cube extends Surf { | ||
constructor(simply_connected: boolean = true,sx: number = 1.0,sy: number = 1.0,sz: number = 1.0) { | ||
super() | ||
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// 8 vertices cube | ||
const v000 = this.addVertex(0,0,0) | ||
const v001 = this.addVertex(0,0,sz) | ||
const v010 = this.addVertex(0,sy,0) | ||
const v011 = this.addVertex(0,sy,sz) | ||
const v100 = this.addVertex(sx,0,0) | ||
const v101 = this.addVertex(sx,0,sz) | ||
const v110 = this.addVertex(sx,sy,0) | ||
const v111 = this.addVertex(sx,sy,sz) | ||
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// 4 vertices square (m=mid) | ||
const vm00 = this.addVertex(0.5*sx,0.3*sy,0.3*sz) | ||
const vm01 = this.addVertex(0.5*sx,0.3*sy,0.7*sz) | ||
const vm10 = this.addVertex(0.5*sx,0.7*sy,0.3*sz) | ||
const vm11 = this.addVertex(0.5*sx,0.7*sy,0.7*sz) | ||
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// 12 borders | ||
const bx00 = this.addBorder(t => [t*sx, 0, 0], 0.0) | ||
const bx01 = this.addBorder(t => [t*sx, 0,sz], 0.0) | ||
const bx10 = this.addBorder(t => [t*sx,sy, 0], 0.0) | ||
const bx11 = this.addBorder(t => [t*sx,sy,sz], 0.0) | ||
const by00 = this.addBorder(t => [ 0,t*sy, 0], 0.0) | ||
const by01 = this.addBorder(t => [sx,t*sy, 0], 0.0) | ||
const by10 = this.addBorder(t => [ 0,t*sy,sz], 0.0) | ||
const by11 = this.addBorder(t => [sx,t*sy,sz], 0.0) | ||
const bz00 = this.addBorder(t => [ 0, 0,t*sz], 0.0) | ||
const bz01 = this.addBorder(t => [ 0,sy,t*sz], 0.0) | ||
const bz10 = this.addBorder(t => [sx, 0,t*sz], 0.0) | ||
const bz11 = this.addBorder(t => [sx,sy,t*sz], 0.0) | ||
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// fix border vertices | ||
this.addBorderVertex(0,bx00,v000) | ||
this.addBorderVertex(1,bx00,v100) | ||
this.addBorderVertex(0,bx01,v001) | ||
this.addBorderVertex(1,bx01,v101) | ||
this.addBorderVertex(0,bx10,v010) | ||
this.addBorderVertex(1,bx10,v110) | ||
this.addBorderVertex(0,bx11,v011) | ||
this.addBorderVertex(1,bx11,v111) | ||
this.addBorderVertex(0,by00,v000) | ||
this.addBorderVertex(1,by00,v010) | ||
this.addBorderVertex(0,by01,v100) | ||
this.addBorderVertex(1,by01,v110) | ||
this.addBorderVertex(0,by10,v001) | ||
this.addBorderVertex(1,by10,v011) | ||
this.addBorderVertex(0,by11,v101) | ||
this.addBorderVertex(1,by11,v111) | ||
this.addBorderVertex(0,bz00,v000) | ||
this.addBorderVertex(1,bz00,v001) | ||
this.addBorderVertex(0,bz01,v010) | ||
this.addBorderVertex(1,bz01,v011) | ||
this.addBorderVertex(0,bz10,v100) | ||
this.addBorderVertex(1,bz10,v101) | ||
this.addBorderVertex(0,bz11,v110) | ||
this.addBorderVertex(1,bz11,v111) | ||
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// facets 4+4+1 quads, 4 triangles | ||
this.addQuad(v000,vm00,vm10,v010) | ||
this.addQuad(v010,vm10,vm11,v011) | ||
this.addQuad(v011,vm11,vm01,v001) | ||
this.addQuad(v001,vm01,vm00,v000) | ||
this.addQuad(vm00,v100,v110,vm10) | ||
this.addQuad(vm10,v110,v111,vm11) | ||
this.addQuad(vm11,v111,v101,vm01) | ||
this.addQuad(vm01,v101,v100,vm00) | ||
this.addTriangle(v000,v100,vm00) | ||
this.addTriangle(v001,v101,vm01) | ||
this.addTriangle(v010,v110,vm10) | ||
this.addTriangle(v011,v111,vm11) | ||
if (simply_connected) | ||
this.addQuad(vm00,vm10,vm11,vm01) | ||
} | ||
} | ||
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