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[Move] Full Stuff Cheeks Implementation #4941
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geeilhan
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[Move] Full Stuff Cheeks Implementation #4941
geeilhan
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pagefaultgames:beta
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geeilhan:stuff-cheeks-implementation
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Currently working on refactoring this so I use BattlerTags (MoveRestricitonBattlerTag) instead of making the move directly unselectable |
I think something is wrong with the tests. |
geeilhan
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[Move] Full Stuff cheeks implementation
[Move] Full Stuff Cheeks Implementation
Dec 4, 2024
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What are the changes the user will see?
Stuff Cheeks is now fully implemented. (#3503)
What are the changes from a developer perspective?
Added a new class
MoveSelectCondition
insidemove.ts
which checks if a move is selectable in the move menu. It contains the condition (UserMoveConditionFunc
) that allows selecting a move.StuffCheeksCondition
extendsMoveSelectCondition
and contains the condition that fails if the user does not hold at least 1 berry. If the condition fails aStuffCheeksTag
, which extendsMoveRestrictionTag
, is added. This tag gets removed at the end of the turn.Also added
private selectableConditions: MoveSelectCondition[] = [];
which saves the condition for the move.
Screenshots/Videos
Before implementation:
stuff-cheeks-implementation-before.webm
After Implementation:
stuff-cheeks-implementation-after.webm
How to test the changes?
Added automated tests
Checklist
beta
as my base branchnpm run test
)npm run create-test
) or updated existing tests related to the PR's changes?