[Bug] Analytic should only increase damage if the user moves last #4917
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What are the changes the user will see?
In doubles, Analytic will no longer erroneously boost damage if the target moves before the user and the other Pokémon have not.
Why am I making these changes?
Move is bugged, see #3503 (comment)
What are the changes from a developer perspective?
The condition function for Analytic is changed.
Tests were added for Analytic.
How to test the changes?
npm run test analytic
Checklist
beta
as my base branch[ ] Have I tested the changes manually?npm run test
)npm run create-test
) or updated existing tests related to the PR's changes?[ ] Have I provided screenshots/videos of the changes (if applicable)?[ ] Have I made sure that any UI change works for both UI themes (default and legacy)?