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Releases: opentomb/OpenTomb

Alpha build 03.02.2018 (Windows, 32-bit)

04 Feb 07:26
754ec4b
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Merge pull request #503 from carlo-bramini/master

Fix compilation on MSVC
lgtm

Alpha build 05.08.2017 (Windows, 32-bit)

06 Aug 19:14
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win32-2017-08-05_alpha

hack swim to wade state fix;

Alpha build 24.04.2017 (Windows, 32-bit)

24 Apr 19:06
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win32-2017-04-24_alpha

deleted wrong and duplicated flag checking;

Alpha build 25.12.2016 (Windows, 32-bit)

25 Dec 21:46
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win32-2016-12-25_alpha

level 14 scion is not pickable;

Pre-alpha build 26.08.2016 (Windows, 32-bit)

26 Aug 14:16
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disabled roll animation in noclip or climbing state;

removed condition that do nothing in Anim_SetNextFrame;

Pre-alpha build 24.08.2016 (Windows, 32-bit)

24 Aug 17:00
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Merge pull request #376 from opentomb/anim_frame_rewriting

Anim frame rewriting - fixed;
TODO: fix in jump and under water change direction...

Pre-alpha build 12.07.2016 (Windows, 32-bit)

14 Jul 17:28
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win32-2016-07-12_alpha

fixed game crash if unitialized ghosts are updated;

Pre-alpha build 05.08.2015 (Windows, 32-bit)

05 Aug 18:35
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  • Made OpenGL 3.2 context optional.
  • Introduced first enemy NPC - TR3 snakes.
  • Fixed some annoying climability bugs.
  • Replaced Bullet quaternion slerp function (thanks to T4Larson!)

Pre-alpha build 28.07.2015 (Windows, 32-bit)

28 Jul 17:20
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  • First build after C++ refactoring
  • Native support for CDAUDIO.WAD (TR3) and MS-ADPCM wav files (TR4-TR5)
  • New spawning entities in TR1-TR3 (dart emitters)
  • Flipeffects are fully scriptable

Pre-alpha build 05.05.2015 (Windows, 32-bit)

05 May 17:13
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  • Reworked trigger system
  • Some basic entities in TR1-3 are working
  • Fixed TR3+ flipmap functionality
  • Implementing draft weapon system
  • Some ladder state fixes