Releases: opentomb/OpenTomb
Releases · opentomb/OpenTomb
Alpha build 03.02.2018 (Windows, 32-bit)
Merge pull request #503 from carlo-bramini/master Fix compilation on MSVC lgtm
Alpha build 05.08.2017 (Windows, 32-bit)
win32-2017-08-05_alpha hack swim to wade state fix;
Alpha build 24.04.2017 (Windows, 32-bit)
win32-2017-04-24_alpha deleted wrong and duplicated flag checking;
Alpha build 25.12.2016 (Windows, 32-bit)
win32-2016-12-25_alpha level 14 scion is not pickable;
Pre-alpha build 26.08.2016 (Windows, 32-bit)
disabled roll animation in noclip or climbing state; removed condition that do nothing in Anim_SetNextFrame;
Pre-alpha build 24.08.2016 (Windows, 32-bit)
Merge pull request #376 from opentomb/anim_frame_rewriting Anim frame rewriting - fixed; TODO: fix in jump and under water change direction...
Pre-alpha build 12.07.2016 (Windows, 32-bit)
win32-2016-07-12_alpha fixed game crash if unitialized ghosts are updated;
Pre-alpha build 05.08.2015 (Windows, 32-bit)
- Made OpenGL 3.2 context optional.
- Introduced first enemy NPC - TR3 snakes.
- Fixed some annoying climability bugs.
- Replaced Bullet quaternion slerp function (thanks to T4Larson!)
Pre-alpha build 28.07.2015 (Windows, 32-bit)
- First build after C++ refactoring
- Native support for CDAUDIO.WAD (TR3) and MS-ADPCM wav files (TR4-TR5)
- New spawning entities in TR1-TR3 (dart emitters)
- Flipeffects are fully scriptable
Pre-alpha build 05.05.2015 (Windows, 32-bit)
- Reworked trigger system
- Some basic entities in TR1-3 are working
- Fixed TR3+ flipmap functionality
- Implementing draft weapon system
- Some ladder state fixes