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Add sky sphere layer and shader (OpenGl), add getter for inverse vp m…
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…atrix and camera position in camera interfaces
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maurhofer-ubique committed Dec 27, 2024
1 parent d1941d5 commit 18ff1e4
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Showing 44 changed files with 1,217 additions and 17 deletions.
20 changes: 12 additions & 8 deletions android/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -57,14 +57,16 @@ include_directories(../bridging/android/jni/graphics/shader)
include_directories(../bridging/android/jni/map)
include_directories(../bridging/android/jni/map/controls)
include_directories(../bridging/android/jni/map/layers)
include_directories(../bridging/android/jni/map/layers/effect)
include_directories(../bridging/android/jni/map/layers/icon)
include_directories(../bridging/android/jni/map/layers/line)
include_directories(../bridging/android/jni/map/layers/objects)
include_directories(../bridging/android/jni/map/layers/polygon)
include_directories(../bridging/android/jni/map/layers/skysphere)
include_directories(../bridging/android/jni/map/layers/text)
include_directories(../bridging/android/jni/map/layers/tiled)
include_directories(../bridging/android/jni/map/layers/tiled/raster)
include_directories(../bridging/android/jni/map/layers/tiled/vector)
include_directories(../bridging/android/jni/map/layers/polygon)
include_directories(../bridging/android/jni/map/layers/icon)
include_directories(../bridging/android/jni/map/layers/line)
include_directories(../bridging/android/jni/map/layers/text)
include_directories(../bridging/android/jni/map/loader)
include_directories(../bridging/android/jni/map/scheduling)
include_directories(../bridging/android/jni/map/coordinates)
Expand All @@ -81,7 +83,13 @@ include_directories(../shared/src/map/camera)
include_directories(../shared/src/map/controls)
include_directories(../shared/src/map/coordinates)
include_directories(../shared/src/map/layers)
include_directories(../shared/src/map/layers/effect)
include_directories(../shared/src/map/layers/icon)
include_directories(../shared/src/map/layers/objects)
include_directories(../shared/src/map/layers/polygon)
include_directories(../shared/src/map/layers/line)
include_directories(../shared/src/map/layers/skysphere)
include_directories(../shared/src/map/layers/text)
include_directories(../shared/src/map/layers/tiled)
include_directories(../shared/src/map/layers/tiled/raster)
include_directories(../shared/src/map/layers/tiled/wmts)
Expand All @@ -102,10 +110,6 @@ include_directories(../shared/src/map/layers/tiled/vector/sublayers/background)
include_directories(../shared/src/map/layers/tiled/vector/symbol)
include_directories(../shared/src/map/layers/tiled/vector/description)
include_directories(../shared/src/map/layers/tiled/vector/parsing)
include_directories(../shared/src/map/layers/polygon)
include_directories(../shared/src/map/layers/icon)
include_directories(../shared/src/map/layers/line)
include_directories(../shared/src/map/layers/text)
include_directories(../shared/src/map/scheduling)
include_directories(../shared/src/utils)
include_directories(src/main/cpp)
Expand Down
17 changes: 11 additions & 6 deletions android/src/main/cpp/graphics/objects/Quad2dOpenGl.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -37,13 +37,13 @@ void Quad2dOpenGl::clear() {

void Quad2dOpenGl::setIsInverseMasked(bool inversed) { isMaskInversed = inversed; }

void Quad2dOpenGl::setFrame(const Quad3dD &frame, const RectD &textureCoordinates, const Vec3D &origin, bool is3D) {
void Quad2dOpenGl::setFrame(const Quad3dD &frame, const RectD &textureCoordinates, const Vec3D &origin, bool is3d) {
std::lock_guard<std::recursive_mutex> lock(dataMutex);
ready = false;
this->frame = frame;
this->textureCoordinates = textureCoordinates;
this->quadOrigin = origin;
this->is3D = is3D;
this->is3d = is3d;
}

void Quad2dOpenGl::setSubdivisionFactor(int32_t factor) {
Expand Down Expand Up @@ -79,7 +79,7 @@ void Quad2dOpenGl::computeGeometry(bool texCoordsOnly) {
// Data mutex covered by caller Quad2dOpenGL::setup()
if (subdivisionFactor == 0) {
if (!texCoordsOnly) {
if (is3D) {
if (is3d) {
vertices = {
(float) (1.0 * std::sin(frame.topLeft.y) * std::cos(frame.topLeft.x) - quadOrigin.x),
(float) (1.0 * cos(frame.topLeft.y) - quadOrigin.y),
Expand Down Expand Up @@ -152,8 +152,8 @@ void Quad2dOpenGl::computeGeometry(bool texCoordsOnly) {
if (!texCoordsOnly) {
double x = originX + deltaDX;
double y = originY + deltaDY;
double z = is3D ? originZ + deltaDZ : 0.0;
if (is3D) {
double z = is3d ? originZ + deltaDZ : 0.0;
if (is3d) {
vertices.push_back((float) (1.0 * std::sin(y) * std::cos(x) - quadOrigin.x));
vertices.push_back((float) (1.0 * cos(y) - quadOrigin.y));
vertices.push_back((float) (-1.0 * std::sin(x) * std::sin(y) - quadOrigin.z));
Expand Down Expand Up @@ -206,6 +206,8 @@ void Quad2dOpenGl::prepareGlData(int program) {
vpMatrixHandle = glGetUniformLocation(program, "uvpMatrix");
mMatrixHandle = glGetUniformLocation(program, "umMatrix");
originOffsetHandle = glGetUniformLocation(program, "uOriginOffset");
originHandle = glGetUniformLocation(program, "uOrigin");

glDataBuffersGenerated = true;
}

Expand Down Expand Up @@ -289,7 +291,7 @@ void Quad2dOpenGl::renderAsMask(const std::shared_ptr<::RenderingContextInterfac
render(context, renderPass, vpMatrix, mMatrix, origin, false, screenPixelAsRealMeterFactor);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
}

#include "Logger.h"
void Quad2dOpenGl::render(const std::shared_ptr<::RenderingContextInterface> &context, const RenderPassConfig &renderPass,
int64_t vpMatrix, int64_t mMatrix, const ::Vec3D &origin, bool isMasked,
double screenPixelAsRealMeterFactor) {
Expand Down Expand Up @@ -337,6 +339,9 @@ void Quad2dOpenGl::render(const std::shared_ptr<::RenderingContextInterface> &co
glUniformMatrix4fv(vpMatrixHandle, 1, false, (GLfloat *)vpMatrix);
glUniformMatrix4fv(mMatrixHandle, 1, false, (GLfloat *)mMatrix);
glUniform4f(originOffsetHandle, quadOrigin.x - origin.x, quadOrigin.y - origin.y, quadOrigin.z - origin.z, 0.0);
if (originHandle >= 0) {
glUniform4f(originHandle, origin.x, origin.y, origin.z, 1.0);
}

// Draw the triangles
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
Expand Down
3 changes: 2 additions & 1 deletion android/src/main/cpp/graphics/objects/Quad2dOpenGl.h
Original file line number Diff line number Diff line change
Expand Up @@ -78,6 +78,7 @@ class Quad2dOpenGl : public GraphicsObjectInterface,
int vpMatrixHandle;
int mMatrixHandle;
int originOffsetHandle;
int originHandle;
int positionHandle;
GLuint vertexBuffer;
std::vector<GLfloat> vertices;
Expand All @@ -87,7 +88,7 @@ class Quad2dOpenGl : public GraphicsObjectInterface,
GLuint indexBuffer;
std::vector<GLushort> indices;
Vec3D quadOrigin = Vec3D(0.0, 0.0, 0.0);
bool is3D = false;
bool is3d = false;

std::shared_ptr<TextureHolderInterface> textureHolder;
int texturePointer;
Expand Down
5 changes: 5 additions & 0 deletions android/src/main/cpp/graphics/shader/ShaderFactoryOpenGl.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,7 @@
#include "StretchInstancedShaderOpenGl.h"
#include "IcosahedronColorShaderOpenGl.h"
#include "SphereEffectShaderOpenGl.h"
#include "SkySphereShaderOpenGl.h"

std::shared_ptr<AlphaShaderInterface> ShaderFactoryOpenGl::createAlphaShader() {
return std::make_shared<AlphaShaderOpenGl>(false);
Expand Down Expand Up @@ -109,3 +110,7 @@ std::shared_ptr<ColorShaderInterface> ShaderFactoryOpenGl::createIcosahedronColo
std::shared_ptr<SphereEffectShaderInterface> ShaderFactoryOpenGl::createSphereEffectShader() {
return std::make_shared<SphereEffectShaderOpenGl>();
}

std::shared_ptr<SkySphereShaderInterface> ShaderFactoryOpenGl::createSkySphereShader() {
return std::make_shared<SkySphereShaderOpenGl>();
}
2 changes: 2 additions & 0 deletions android/src/main/cpp/graphics/shader/ShaderFactoryOpenGl.h
Original file line number Diff line number Diff line change
Expand Up @@ -56,4 +56,6 @@ class ShaderFactoryOpenGl : public ShaderFactoryInterface {
std::shared_ptr<ColorShaderInterface> createIcosahedronColorShader() override;

std::shared_ptr<SphereEffectShaderInterface> createSphereEffectShader() override;

std::shared_ptr<SkySphereShaderInterface> createSkySphereShader() override;
};
128 changes: 128 additions & 0 deletions android/src/main/cpp/graphics/shader/SkySphereShaderOpenGl.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,128 @@
/*
* Copyright (c) 2021 Ubique Innovation AG <https://www.ubique.ch>
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*
* SPDX-License-Identifier: MPL-2.0
*/

#include "SkySphereShaderOpenGl.h"
#include "OpenGlContext.h"

const std::string SkySphereShaderOpenGl::programName = "UBMAP_SkySphereShaderOpenGl";

std::string SkySphereShaderOpenGl::getProgramName() {
return programName;
}

void SkySphereShaderOpenGl::setupProgram(const std::shared_ptr<::RenderingContextInterface> &context) {
std::shared_ptr<OpenGlContext> openGlContext = std::static_pointer_cast<OpenGlContext>(context);
// prepare shaders and OpenGL program
int vertexShader = loadShader(GL_VERTEX_SHADER, getVertexShader());
int fragmentShader = loadShader(GL_FRAGMENT_SHADER, getFragmentShader());

int program = glCreateProgram(); // create empty OpenGL Program
glAttachShader(program, vertexShader); // add the vertex shader to program
glDeleteShader(vertexShader);
glAttachShader(program, fragmentShader); // add the fragment shader to program
glDeleteShader(fragmentShader);

glLinkProgram(program); // create OpenGL program executables

openGlContext->storeProgram(programName, program);

inverseVPMatrixHandle = glGetUniformLocation(program, "uInverseVPMatrix");
cameraPositionHandle = glGetUniformLocation(program, "uCameraPosition");
}

std::shared_ptr<ShaderProgramInterface> SkySphereShaderOpenGl::asShaderProgramInterface() {
return shared_from_this();
}

void SkySphereShaderOpenGl::setCameraProperties(const std::vector<float> &inverseVP,
const Vec3D &cameraPosition) {
std::lock_guard<std::mutex> lock(dataMutex);
this->inverseVPMatrix = inverseVP;
this->cameraPosition = cameraPosition;
}

void SkySphereShaderOpenGl::preRender(const std::shared_ptr<::RenderingContextInterface> &context) {
BaseShaderProgramOpenGl::preRender(context);
{
std::lock_guard<std::mutex> lock(dataMutex);
glUniformMatrix4fv(inverseVPMatrixHandle, 1, false, (GLfloat *)inverseVPMatrix.data());
glUniform4f(cameraPositionHandle, cameraPosition.x, cameraPosition.y, cameraPosition.z, 1.0);
}
}

std::string SkySphereShaderOpenGl::getVertexShader() {
return OMMVersionedGlesShaderCode(320 es,
uniform mat4 uvpMatrix;
uniform mat4 umMatrix;
in vec4 vPosition;
in vec2 texCoordinate;
out vec2 v_screenPos;

void main() {
gl_Position = vPosition; // in screen coordinates
v_screenPos = texCoordinate;
}
);
}

std::string SkySphereShaderOpenGl::getFragmentShader() {
return OMMVersionedGlesShaderCode(320 es,
precision mediump float;
uniform vec4 uOriginOffset;
uniform vec4 uOrigin;
uniform vec4 uCameraPosition;
uniform mat4 uInverseVPMatrix;
uniform sampler2D textureSampler;

in vec2 v_screenPos;
out vec4 fragmentColor;

const float PI = 3.1415926536;

void main() {
vec4 posCart = uInverseVPMatrix * vec4(v_screenPos.x, -v_screenPos.y, 1.0, 1.0);
posCart /= posCart.w;

// Assume the sky on a sphere around the camera (and not the earth's center)
vec4 dirCamera = normalize(posCart - uCameraPosition);

float rasc = atan(dirCamera.z, dirCamera.x) + PI;
float decl = asin(dirCamera.y);

vec2 texCoords = vec2(
-(rasc / (2.0 * PI)) + 1.0,
-decl / PI + 0.5
);

ivec2 textureSize = textureSize(textureSampler, 0);
vec2 size = vec2(1.0 / float(textureSize.x), 1.0 / float(textureSize.y));
size.y *= cos(decl);

// Mutli-sampling
/*fragmentColor = 0.2837 * texture(textureSampler, texCoords);
fragmentColor = fragmentColor + 0.179083648 * texture(textureSampler, texCoords + (vec2(0.0, -2.0)) * size);
fragmentColor = fragmentColor + 0.179083648 * texture(textureSampler, texCoords + (vec2(2.0, 0.0)) * size);
fragmentColor = fragmentColor + 0.179083648 * texture(textureSampler, texCoords + (vec2(0.0, 2.0)) * size);
fragmentColor = fragmentColor + 0.179083648 * texture(textureSampler, texCoords + (vec2(-2.0, 0.0)) * size);*/

// Single sample
fragmentColor = texture(textureSampler, texCoords);

/*if (abs(mod(texCoords.x, 0.125)) < 0.001) {
fragmentColor = vec4(0.0, 0.0, 1.0, 1.0);
} else if (abs(mod(texCoords.y, 0.125)) < 0.001) {
fragmentColor = vec4(0.0, 1.0, 1.0, 1.0);
}*/ /*else {
fragmentColor = vec4(texCoords, 0.0, 1.0);
}*/

}
);
}
44 changes: 44 additions & 0 deletions android/src/main/cpp/graphics/shader/SkySphereShaderOpenGl.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,44 @@
/*
* Copyright (c) 2021 Ubique Innovation AG <https://www.ubique.ch>
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*
* SPDX-License-Identifier: MPL-2.0
*/

#pragma once

#include "BaseShaderProgramOpenGl.h"
#include "SkySphereShaderInterface.h"

class SkySphereShaderOpenGl
: public BaseShaderProgramOpenGl,
public SkySphereShaderInterface,
public std::enable_shared_from_this<SkySphereShaderOpenGl> {
public:
std::string getProgramName() override;

void setupProgram(const std::shared_ptr<::RenderingContextInterface> &context) override;

std::shared_ptr<ShaderProgramInterface> asShaderProgramInterface() override;

void setCameraProperties(const std::vector<float> &inverseVP, const Vec3D &cameraPosition) override;

void preRender(const std::shared_ptr<::RenderingContextInterface> &context) override;

std::string getVertexShader() override;

protected:
std::string getFragmentShader() override;

private:
const static std::string programName;

std::mutex dataMutex;
std::vector<GLfloat> inverseVPMatrix = {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0};
Vec3D cameraPosition = {0.0, 0.0, 0.0};
GLint inverseVPMatrixHandle;
GLint cameraPositionHandle;
};

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