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dev meeting 20200121
Andrey is continuing his work on making the polling mode be fast by taking advantage of the memoization system. He is currently looking at places that are using ad-hoc caches and trying to make them use the main memoization system. This needs to be done as these ad-hoc caches won't play nicely with the main memoization system once we start keeping results between runs. Indeed, these ad-hoc caches don't track the dependencies of computation as the main memoization system does.
Nathan is still working on adding a mdx extension to dune. Currently mdx can generate Dune rules that user can include in their dune files. However, the setup is a bit tedious to work with. This work will in particular benefit Real World OCaml, which is a heavy user of mdx and could also help streamline mdx. Among other things, mdx allows to have verified top-level sessions in .md or documentation comments in .mli files. We expect that at least the latter will be useful for pretty-much all OCaml projects.
One thing Nathan is currently looking at is clearly delimiting the scope of what we want to support. Indeed mdx supports quite a lot of features and supporting everything would be too complicated and not worth it.
Right now, dune doesn't check that the version of extensions (as in `(using menhir x.y)`) is supported by the version of dune specified in `(lang dune x.y)`. As a result, some errors are only detected much later on during the testing done by the opam team.
Ulysse is looking at changing that. The goal is for Dune to know the relation between the version of extensions and the version of Dune, so that such errors are detected at development time. Such errors are fixed by raising the version of the dune language.
Eventually we expect that extensions might live outside of the Dune repository. However, because we currently don't have a good story for extending Dune from the outside, they live inside the Dune repo and so they are tied to a particular version of Dune.
Coq support is going well. Emilio is interested in two topics:
- support for rules with targets in different directories
- support for extensions living outside of the Dune repository
For the former, there is no theoritical blocker. We talked about it in the past and we have a few ideas how we could allow it without penalising performances. For instance, we could allow a rule to generate targets only in the current directory or in sub-directories. This way, to know what might produce a file, we only need to look at the current directory and its ancestors, rather than potentially all directories in the workspace. That would be a good project for the retreat.
Regarding extensions, this topic has been coming up for a while. We plan to talk more about it during the retreat. Emilio mentions that he has two ways of building Coq projects with Dune:
- one where the system generates plain
dune
files anddune
itself doesn't need to know about Coq - one where the Coq support is builtin
dune
and has access to the internal and unstable APIs of Dune.
We said that it would be interesting to compare the performances of the two approaches.
Jeremie would like to teach Dune how to control the terminal, so that we can create full-terminal UIs. For the watch mode or for a more fancy command line construction interface for instance. The goal is to provide something relatively simple that could then be extended. This would likely be an aspect of Dune that would be easy and fun to contribute too. Andrey mentions that other modern build systems can do this and in particular mentions an interesting feature of bazel where it shows the jobs being executed. It is then very easy to catch commands that takes too long to execute because they stay for a while on the screen. That seems like a nice feature to implement in dune as well.
As Etienne points out, it would also be nice to have a RPC so that such interfaces can be written outside of Dune.
Arseniy also mentions that it might be complicated to support everything that is supported with the simpler current interface for the watch mode, so we shouldn't get rid of it.