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Merge pull request #12 from o3de/proc-wrlds-update
adding emfx workshop
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Gems/Sample-Terrain/.src/Quadspinner-Gaea/Terrain-Blend/Terrain-Blend-Texturing.tor
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Projects/EmFX_Workflow/Jerry/Backpack_WF3_BackPackMat.material
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{ | ||
"materialType": "Materials/Types/StandardPBR.materialtype", | ||
"materialTypeVersion": 4, | ||
"propertyValues": { | ||
"baseColor.color": [ | ||
0.5, | ||
0.5, | ||
0.5, | ||
1.0 | ||
], | ||
"emissive.color": [ | ||
0.0, | ||
0.0, | ||
0.0, | ||
1.0 | ||
], | ||
"opacity.factor": 1.0 | ||
} | ||
} |
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Projects/EmFX_Workflow/Jerry/JerryTextures/Paper_Kid_BaseColor.png
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Projects/EmFX_Workflow/Jerry/JerryTextures/Paper_Kid_Metallic.png
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Projects/EmFX_Workflow/Jerry/JerryTextures/Paper_Kid_Normal.png
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Projects/EmFX_Workflow/Jerry/JerryTextures/Paper_Kid_Roughness.png
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Projects/EmFX_Workflow/Jerry/JerryTextures/Paper_Kid_SpecularReflectance.png
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{ | ||
"materialType": "Materials/Types/StandardPBR.materialtype", | ||
"materialTypeVersion": 4, | ||
"propertyValues": { | ||
"baseColor.color": [ | ||
0.5, | ||
0.5, | ||
0.5, | ||
1.0 | ||
], | ||
"baseColor.textureMap": "Assets/PC/Jerry/backpack_textures/BackPack_Low_BaseColor.png", | ||
"emissive.color": [ | ||
0.0, | ||
0.0, | ||
0.0, | ||
1.0 | ||
], | ||
"opacity.factor": 1.0 | ||
} | ||
} |
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Projects/EmFX_Workflow/Jerry/backpack_textures/BackPack_Low_AO.png
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Projects/EmFX_Workflow/Jerry/backpack_textures/BackPack_Low_BaseColor.png
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Projects/EmFX_Workflow/Jerry/backpack_textures/BackPack_Low_Height.png
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Projects/EmFX_Workflow/Jerry/backpack_textures/BackPack_Low_Metallic.png
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Projects/EmFX_Workflow/Jerry/backpack_textures/BackPack_Low_Normal.png
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Projects/EmFX_Workflow/Jerry/backpack_textures/BackPack_Low_Roughness.png
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...ects/EmFX_Workflow/Jerry/backpack_textures/BackPack_Low_SpecularReflectance.png
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Projects/EmFX_Workflow/Jerry/backpack_textures/BackPack_Low_Thickness.png
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[General] | ||
version=1 | ||
startScript=ImportActor -filename \"animationsamples/ybot/actors/y bot.actor\"\nLoadMotionSet -filename \"@products@/animationSamples/YBot/EMFX/ybot_loco.motionset\"\nLoadAnimGraph -filename \"@products@/animationSamples/YBot/EMFX/ybot_loco.animgraph\"\nActivateAnimGraph -actorInstanceID -1 -animGraphID %LASTRESULT1% -motionSetID %LASTRESULT2% -visualizeScale 1.000000\n |
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Projects/EmFX_Workflow/YBot/Motions/Locomotion/left strafe walking.fbx
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Projects/EmFX_Workflow/YBot/Motions/Locomotion/left strafe.fbx
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Projects/EmFX_Workflow/YBot/Motions/Locomotion/left turn 90.fbx
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Projects/EmFX_Workflow/YBot/Motions/Locomotion/right strafe walking.fbx
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Projects/EmFX_Workflow/YBot/Motions/Locomotion/right strafe.fbx
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Projects/EmFX_Workflow/YBot/Motions/Locomotion/right turn 90.fbx
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Projects/EmFX_Workflow/YBot/Motions/Locomotion/right turn.fbx
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Projects/EmFX_Workflow/YBot/Motions/Locomotion/running.fbx.assetinfo
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{ | ||
"values": [ | ||
{ | ||
"$type": "MotionGroup", | ||
"name": "running", | ||
"selectedRootBone": "RootNode", | ||
"id": "{44BE888C-1634-5672-B4E6-3F2330DC1426}", | ||
"rules": { | ||
"rules": [ | ||
{ | ||
"$type": "MotionSamplingRule" | ||
}, | ||
{ | ||
"$type": "EMotionFX::Pipeline::Rule::RootMotionExtractionRule", | ||
"data": { | ||
"sampleJoint": "RootNode.mixamorig:Hips", | ||
"transitionZeroX": true | ||
} | ||
}, | ||
{ | ||
"$type": "MotionRangeRule", | ||
"endFrame": 20 | ||
}, | ||
{ | ||
"$type": "EMotionFX::Pipeline::Rule::MotionMetaDataRule", | ||
"data": { | ||
"motionEventTable": { | ||
"tracks": [ | ||
{ | ||
"$type": "AnimGraphSyncTrack", | ||
"name": "Sync", | ||
"deletable": false | ||
} | ||
] | ||
} | ||
} | ||
} | ||
] | ||
} | ||
} | ||
] | ||
} |
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Projects/EmFX_Workflow/YBot/Motions/Locomotion/walking.fbx.assetinfo
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{ | ||
"values": [ | ||
{ | ||
"$type": "MotionGroup", | ||
"name": "walking", | ||
"selectedRootBone": "RootNode", | ||
"id": "{70EB0B9F-5C12-5976-A0FB-214AB34DD3C8}", | ||
"rules": { | ||
"rules": [ | ||
{ | ||
"$type": "MotionSamplingRule" | ||
}, | ||
{ | ||
"$type": "EMotionFX::Pipeline::Rule::RootMotionExtractionRule", | ||
"data": { | ||
"sampleJoint": "RootNode.mixamorig:Hips", | ||
"transitionZeroX": true | ||
} | ||
} | ||
] | ||
} | ||
} | ||
] | ||
} |
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Projects/EmFX_Workflow/YBot/Motions/Pistal/pistol jump (2).fbx
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Projects/EmFX_Workflow/YBot/Motions/Pistal/pistol kneel to stand.fbx
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Projects/EmFX_Workflow/YBot/Motions/Pistal/pistol kneeling idle.fbx
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Projects/EmFX_Workflow/YBot/Motions/Pistal/pistol run arc (2).fbx
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Projects/EmFX_Workflow/YBot/Motions/Pistal/pistol run arc.fbx
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Projects/EmFX_Workflow/YBot/Motions/Pistal/pistol run backward arc (2).fbx
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Projects/EmFX_Workflow/YBot/Motions/Pistal/pistol run backward arc.fbx
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Projects/EmFX_Workflow/YBot/Motions/Pistal/pistol run backward.fbx
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Projects/EmFX_Workflow/YBot/Motions/Pistal/pistol stand to kneel.fbx
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Projects/EmFX_Workflow/YBot/Motions/Pistal/pistol strafe (2).fbx
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Projects/EmFX_Workflow/YBot/Motions/Pistal/pistol walk arc (2).fbx
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Projects/EmFX_Workflow/YBot/Motions/Pistal/pistol walk arc.fbx
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Projects/EmFX_Workflow/YBot/Motions/Pistal/pistol walk backward arc (2).fbx
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Projects/EmFX_Workflow/YBot/Motions/Pistal/pistol walk backward arc.fbx
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Projects/EmFX_Workflow/YBot/Motions/Pistal/pistol walk backward.fbx
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...lds/CubeMapCaptures/GlobalDiffuse__7FBB0481-5A77-4080-971E-DA2971C3D934__ibldiffusecm.dds
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