Add support for Specialization constants for shader options #88
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Add new command line argument ("--sc-options") was added to support shader options as specialization constants. Implementation was added for Vulkan, Metal and DX12. For Vulkan (and Metal) it translates shader options directly as specialization constants using a DXC attribute [[vk::constant_id]]. For DX12 it uses a volatile constant that will later be patched using another tool.
The [[no_specialization]] attribute was added to disable using specialization constants for a specific shader option.
Based on RFC o3de/sig-graphics-audio#163
Other relevant PRs:
o3de/DirectXShaderCompiler#4
o3de/o3de#18019