Releases: o-t-q/wunthshin
Releases · o-t-q/wunthshin
20241122-v2
What's Changed
- fix: Crouch bug by @tumbaba in #67
- fix: skill targeting by @colibrishin in #69
- UI by @91ParkSeHee in #70
- bug: weapon duplicated while respawn by @colibrishin in #71
- fix: show mouse cursor while widget is active by @colibrishin in #72
- bug/fix: missing metadata by @colibrishin in #73
- todo: mouse down and up does not work by @colibrishin in #74
Full Changelog: 2024112...20241122-v2
20241122
What's Changed
- chore: initial third person template project by @colibrishin in #1
- feat: Pick up component by @colibrishin in #2
- 케릭터 모션 및 animinstance 생성 by @tumbaba in #4
- InventoryComponent by @91ParkSeHee in #7
- feat: Item base class by @colibrishin in #3
- Item Subsystem 추가 by @91ParkSeHee in #11
- HP와 스테미나를 테이블에 넣고 Player 행의 정보를 ThirdPlayerCharacter에 적용함 by @dreamingleaf in #13
- feat: attach weapon to character hand by @colibrishin in #14
- feat: Data table subsystems by @colibrishin in #16
- 캐릭터가 left shift를 눌러 달리기 상태에 돌입 시 stamina가 감소하게 설정, left shift를 떼어 달리기… by @dreamingleaf in #17
- feat: Runtime dynamic asset by @colibrishin in #19
- -GlideFuncion by @tumbaba in #20
- refactor: AnimInstance by @colibrishin in #21
- feat: element data structure by @colibrishin in #23
- TriggerBox를 이용하여 레벨 전환 by @dreamingleaf in #25
- feat: Item Notify Widget by @colibrishin in #27
- refactor/feat: HP Widget & Subsystem revised by @colibrishin in #26
- fix: Root motion fix, attack montage by @tumbaba in #28
- feat: Item/weapon effect by @colibrishin in #30
- fix: weapon montage by @colibrishin in #32
- feat: NPC base class by @colibrishin in #34
- fix: inactive editor world passed through with nullptr by @colibrishin in #37
- feat: play animation when damage taken by @colibrishin in #38
- Dungeon domain 제작 중 by @dreamingleaf in #39
- -Clim by @tumbaba in #42
- feat: revise NPC base class, add behavior tree by @colibrishin in #41
- fix: merge conflicts by @colibrishin in #43
- UI by @91ParkSeHee in #44
- feat: Skill by @colibrishin in #45
- UI by @91ParkSeHee in #47
- Ult animation by @tumbaba in #48
- feat: serialize character by @colibrishin in #46
- 작업 : Dungeon 맵 제작중 by @dreamingleaf in #50
- fix: packaging by @colibrishin in #51
- feat: damage indicator by @colibrishin in #52
- UI by @91ParkSeHee in #53
- fix: rollback inventory component by @colibrishin in #54
- feat: character swap UI implementation by @colibrishin in #55
- fix: minor bug fix 20241120 by @colibrishin in #56
- refactor: inventory by @colibrishin in #58
- Dungeon work last week by @dreamingleaf in #57
- UI by @91ParkSeHee in #60
- Fix Bug : by @dreamingleaf in #62
- Start map by @tumbaba in #64
- release: 20241122 by @colibrishin in #65
- feat: inventory keybind by @colibrishin in #66
New Contributors
- @colibrishin made their first contribution in #1
- @tumbaba made their first contribution in #4
- @91ParkSeHee made their first contribution in #7
- @dreamingleaf made their first contribution in #13
Full Changelog: https://github.com/o-t-q/wunthshin/commits/20241122