Developed with Unreal Engine 4
2020.2.22 The pull only support 3000 files, so if anything missing, download it in my fork.
The main changes are: Change the main player character to DemoThirdPersonCharacter, together with the project setting things Implemented a damage system, and a projectile system, no animations now A simple Zombie AI pawn, which implemented self-duplication, search the player, and go to attack the player.
Core Blueprints are in /ThirdPersonCPP: DemoThirdPersonCharacter MoveToMeAI 4 kinds of ammo projectiles with different firework effect, supported by /TS_Fireworks
/Spawn System is a free EPIC Store system I downloaded, not used yet.
and important things like the UserInterface, minimap, are in /BodyDefenseForce folder